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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2009
Location: Hungary
Posts: 11
Downloads: 18
Uploads: 0
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I installed the mod a few days ago, and I'm still missing the zoom... I hope it will get better!
![]() The other thing I miss is the bearing rose on the map, the one that came with GWX. I'm talking about the compass that is centered on your U-boat on the navmap. It was so helpful! I also cannot see my position on the map (unless I draw some waypoints). Is there a way to get back that bearing rose? Btw, thanks for the mod, OLC, it is simply brilliant! |
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#2 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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Installed the MOD a few days ago also..this makes the game so much better.
I would advise anyone who is having trouble switching or choosing to switch from auto to manual or thinking that its just not worth the time to learn the targeting to try this mod. If you have access to a laptop and can set it up next to your "SH3 COMPUTER" ![]() Thanks OLC. You have kept my SH3 from hitting the "ONCE PLAYED" shelf in my vast collection of "ONCE PLAYED"
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#3 | |
Swabbie
![]() Join Date: Jun 2009
Location: Hungary
Posts: 11
Downloads: 18
Uploads: 0
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For those who miss the attack scope zoom: the vertical markings of the observation scope are the same as the attack scope's rangefinder ones. This way you can measure the distance of ships that are far away more accurately. |
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#4 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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One question with this MOD..I notice that the Navigator (NA) is the one to goto when you ask for a weather report. How does the Navigator know the weather @ 80meters?
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#5 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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He has got all the neccesary celestial navigation, planet ephemeride and astronomy books under his desk. Wouldn't be surprised if he does astrological predictions as a hobby.
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My site downloads: https://ricojansen.nl/downloads |
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#6 | |
Chief of the Boat
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#7 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#8 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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Ok I withdraw the question
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__________________
GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#9 |
Swabbie
![]() Join Date: Apr 2005
Posts: 5
Downloads: 170
Uploads: 0
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Hello all. Vorosgy, could you let me know how you got the bearing rose back. Love olc's work.... ... first rate. Thanks
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#10 | |
Swabbie
![]() Join Date: Jun 2009
Location: Hungary
Posts: 11
Downloads: 18
Uploads: 0
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![]() Quote:
<SHIII directory>\data\Submarine\NSS_Uboat<Type>\NSS_Uboa t<Type>_shp.tga For example, this file (for the Type IX/b sub): <SHIII directory>\data\Submarine\NSS_Uboat9b\NSS_Uboat9b_ shp.tga To get back the original higher zoom levels for the navigational map (to see the rose more clearly), you may also need to modify this file: <SHIII directory>\data\Menu\cfg\Maps.cfg in the row which begins with ZoomLevels. I made a small JSGME-compatible package for myself, which does these jobs. In case you are interested, you can download it from here: http://rapidshare.com/files/24663433..._rose.rar.html The link is limited for 10 downloads. |
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#11 | |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
Uploads: 0
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#12 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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The mod has been uploaded to the downloads section ("Gameplay Mods").
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#13 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I've made a JSGME mod which will update OLC 'Gold' from MkIIc to MkIId.
MkIId is a small cosmetic update; the changes are:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#14 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
Uploads: 0
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OLC, thank you for all your contributions to the SH3 community. As an 8K environment user, I was wondering if there are a few parts of OLC Gold Mod that I could use. I realize you developed this for 16K environments, but are there a few items generic enough that they will also work in an 8K environment? Thx
EmeAzul |
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#15 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Just uploaded it I hope todd will add it soon
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Tags |
gold, gui, olc, olce2, ubermod |
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