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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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OLC
Just to clarify my earlier post, the God's eye view was the map updating that accurately places ship symbols on the map as you zoom in. In the same tract sonor lines of contact seemed quite accurate as to range by measuring the distance along the line to its end, and allowed you to get a reasonably accurate course by marking the ends of the lines. Currently the lines seem to show more realistically the sound propagation in the water, so that at this time I can only ascertain the bearing to the contact, at least until I get closer. |
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#2 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#3 |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
Uploads: 0
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Just had my 3rd kill of my current patrol - passenger/cargo east of Scappa flow. 1st patrole since loading OLC gold, 2nd kill only a coal tender thingy (does it still count), mind didn't use up any fishes on it.
I love the range and AOB finding mechanisms in OLC Gold. I never did like the steadyometer in the stock game. BIG THANKS to OLC. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Draggable stopwatch working great. Tomfon - you must have flown it to me by condor and dropped it down my hatch, your special delivery is much appreciated. ![]() Also trying a little bit of MoBo, still mainly using the navigation chart in SH3. |
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#4 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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Tags |
gold, gui, olc, olce2, ubermod |
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