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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
Posts: 6,170
Downloads: 62
Uploads: 0
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I'm pretty sure it's on the left.
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Putting Germ back into Germany. ![]() |
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#2 |
Officer
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#3 |
Bosun
![]() Join Date: Oct 2008
Posts: 65
Downloads: 11
Uploads: 0
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And looks more like a clock...anyway, it's on the top of the bureau.
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#4 |
Seaman
![]() Join Date: Jun 2009
Location: Chicago
Posts: 37
Downloads: 66
Uploads: 0
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another question i have is how come my crew sees enemy or friendly ships that i cant see? they spot them about a minute before i can see them, does this happen to everybody? in SH3 when the crew spotted a ship and could see it too
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#5 |
Bosun
![]() Join Date: Oct 2008
Posts: 65
Downloads: 11
Uploads: 0
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That's a 'get used to it' item.
Yeah. they got sharp peepers. Now, I'm running Webster's GFO mod and there's a non-stock button that tells the watch to report the sighting - very useful, although the range is in feet, not yards, go figure. If you run nothing else, run GFO, it is an improvement - still basically stock, but better. Occasionally, you'll see a ship before the crew. My policy is to survey the sea on every sighting, just in case IJN Igottacaseforyou is boiling up my stern. |
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