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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
Downloads: 17
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#2 |
Chief of the Boat
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I'm unaware of any mid patrol 'fixes'.
The one I find most annoying is the refusal of the engines to answer the Full Ahead order. |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?),meaning that there WAS a serious leak in the other patrol,and also means that a IIA has more than 2 blasts on the air,as was previously thought.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#4 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
Posts: 676
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I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm. It is air pressure that drives the water out of the ballast tanks. Less pressure, less power to empty the ballast tanks....No pressure, the water stays in the tanks - no updrift.... |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Downloads: 165
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#6 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m ![]() |
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#7 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#8 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want. Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place. I've tried not to ever do that, but I forgot a couple of days ago and had the issue again. ![]()
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