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Old 06-09-09, 10:44 AM   #1
Leandros
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Originally Posted by TarJak View Post
I'm not 100% sure but I don't think that repairs are modelled. IIRC Commander sets up the malfucntion from the start of the patrol/reload of the game and it is with you until you go back to base or reload again.

If it does permit fixes then that's great! JScones may be able to shed some light on this
Nothing was repaired in the real sense as no malfunctions were indicated other than the factual situation. Which I find is a flaw. It would have been nice, as the malfuntion was detected, if information was given on what was wrong.....if it could be repaired or not.

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Old 06-09-09, 11:53 AM   #2
Jimbuna
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I'm unaware of any mid patrol 'fixes'.

The one I find most annoying is the refusal of the engines to answer the Full Ahead order.
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Old 06-09-09, 12:21 PM   #3
Paul Riley
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Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?),meaning that there WAS a serious leak in the other patrol,and also means that a IIA has more than 2 blasts on the air,as was previously thought.
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Old 06-09-09, 02:38 PM   #4
Leandros
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Well after my recent resurrection of Willie Werner to the ranks,I just did another deep dive test,with a normal compressor (patrol restart),blew twice and the current level is at about 3.9 (I take it that is 390 litres?)
I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm. It is air pressure that drives the water out of the ballast tanks. Less pressure, less power to empty the ballast tanks....No pressure, the water stays in the tanks - no updrift........
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Old 06-09-09, 02:55 PM   #5
Paul Riley
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Originally Posted by Leandros View Post
I believe that is a nomer for pressure in the air tanks: 3.9 kg./sq.cm.
Sounds about right
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Old 06-09-09, 03:02 PM   #6
Captain Birdseye
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I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m
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Old 06-09-09, 03:43 PM   #7
Paul Riley
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Interesting Capt. , I never knew about that one.So,this would simulate problems with the trim tanks I expect.I know that when at depths greater than 200m (noticed this in stock game ages ago) the UBoat appears to show problems holding depth (probably due to the extreme weight of water above the UBoat) , unless when faster than 1/3.Not very useful when trying to sneak away from a pursuer.
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Old 06-10-09, 07:36 AM   #8
sharkbit
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Quote:
Originally Posted by Captain Birdseye View Post
I had a malfunction on my sub in '42 in the Med. I only discovered it when being depth charged, the malfunction was that the sub couldn't stay level at over 140 metres. Resulting in sinking unless the engines were at ahead standard or we blew ballast.
My depth test was at 120m
Did you crash dive while submerged?

I've noticed a couple times that if you hit C and crash dive while submerged, depth control is impossible at slow speeds. I have to go at about 3-4 knots to stay at the level I want.

Very annoying when trying to be quiet and sneak away from the destroyer coming at you and caused you to panic and crash dive from periscope depth in the first place.
I've tried not to ever do that, but I forgot a couple of days ago and had the issue again.

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