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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Thanks btw, about the 'smart chap'. ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#317 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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http://www.subsim.com/radioroom/showthread.php?p=719271 But I personally added a free pointer arm to my handheld device to align a time mark with the sine scale, and also marked more time marks allowing more hours to be used (by re-aligning the 1 minute mark to where the 6(0) minute/1 hour mark was, you can calculate for upto 16 hours). That may not be so easy or even possible with a ingame version, or Hitman's stock handheld version.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 06-08-09 at 08:42 AM. |
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#318 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Thanks for the answers and links. I read some of that whizz wheel PDF and, I must admit, I hadn't realised that some people put these to such a wide range of uses.
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#320 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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By the way, i've noticed the protractor doesn't actually have a protractor attached to it after applying this mod. The ruler and the circle tool does, however. (Can't remember the circle tool being supposed to have one but I could be wrong)
What gives? |
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#321 |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
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Many thanks onelifecrisis.
Got your mod working (option 4), sky perfect, AOB slide rule working. I have been able to watch both tutorials. I had been wondering what the role-back was for in Commander - now I know. I'm about to give it a go. It looks a fantastic mod. Do you have any pictures of what could actually be seen through an attack scope in real life - the scales and prisms I mean, not the ships. And any information on how the AOB/range was actually calculated? If you don’t have it then I bet Jimbunna does! Once again thanks for the mod and your helpful advice. |
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#322 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Ever seen manual targetting done in SH4? The periscope view splits into two images, kind of like what happens when you cross your eyes, so instead of one ship you see two, one above the other. That's what they had on the German subs. Funnily enough, I think I read somewhere that they didn't have it on the American subs, which makes it's inclusion in SH4 a bit odd... or maybe what I read was wrong. But I digress. IRL, as I understand it, the Germans lined up the top of one image with the bottom of the other by turning something on the scope (which caused the images to move together/apart, and also rotated the discs on the Range/AOB finder). Once aligned they'd read the range from the Range/AOB Finder disc and then rotate the prism in the scope so that the two images are side by side instead of one above the other. They'd then twist the thingy again and align the two images bow-to-stern, and then read off the AOB. This is simulated in the U-Jagd tools in OLC GUI by counting the vertical marks to the top of the mast and manually rotating the disc, then counting the horizontal marks and manually rotating again.
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#323 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#324 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
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I'm sorry, I didn't mean to be rude or ungrateful in any way or form. If I came off as such I apologize. I just wanted to know if it's a bug or not because as far as I know the circle tool should not have the protractor attached (at least I don't see any reason for it) and the angles tool should. So I thought maybe they got mixed up in the recent changes.
At least it's not like this in the original olc video tutorial. |
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#325 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Quote:
In the GWX GUI the protractor image was exactly the same as one of the other tools, and I would sometimes forget which one I was using. It annoyed me so I made one of them different. You can still use the other one... in fact between the various navmap tools you have a choice of at least three protractor images to use, one of which is even draggable.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#326 | |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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I'm sorry if I'm annoying you with my questions. I just want you to know that I'm enjoying your mod immensely and I wouldn't be calculating my own shots without it. |
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#327 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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The line-drawing and circle-drawing tools, on the other hand, don't tell you what angle you're drawing with them and so protractor images are useful (and present) on those tools. Forgive me if I'm teaching you how to suck eggs here, but just try drawing an angle with the angle-drawing tool and you'll see that it tells you what angle you're drawing.
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#328 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
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Oh, wait, I think I know what you were doing... using the image to draw the first line, then using the tool to draw an angle... yes yes okay I get it. I'm not sure when or why you'd do that, but rather than debating the pros and cons of your methods or my design choices lets just fix it like this:
Go into the mouse cursors folder in OLC Gold, rename the protractor.tga (or whatever it's called) to something else, then make a copy of ruler.tga (or whatever) and rename that copy to protractor.tga. Disable and re-enable OLC GUI and your problem is solved.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#329 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
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No I used it to know in what direction I was drawing the second leg. Like in Step 2 of this thread here: http://www.subsim.com/radioroom/showthread.php?t=88961
Thanks a bunch for the fix though. ![]() |
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#330 | |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
Uploads: 0
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It enables you to measure the angle between the 2 legs, but at the same time be able to see the true bearing of the 2nd leg. |
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Tags |
gold, gui, olc, olce2, ubermod |
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