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Old 06-08-09, 08:05 AM   #316
Pisces
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Quote:
Originally Posted by onelifecrisis View Post
I've never seen Pisces' 3-bearing AOB finder. I'm sure it's a good tool - Pisces is a very smart chap - but I doubt I'll add it. In OLCG2 I already have all the tools I need.

Maybe someone else will make a version of these tools which is compatible with OLCG2, for those who want them.
*shameless plug* It's not as versatile as Hitmans's attackdisk. But it allows fully passive AOB/course measurements on contact bearings. Which is not possible with his tool.

Thanks btw, about the 'smart chap'.
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Old 06-08-09, 08:25 AM   #317
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Originally Posted by onelifecrisis View Post
It was explained to me before but I've since forgotten, so please tell me - what do people use the other side of the whizz wheel for?
Time/Speed/Distance, intercept angle, some sort of range/AOB fiddling with 2 pairs of them to calculate speed. And a range/angle someting way to calculate a solution.... To make a long story short: You do know there is a Attackdisk manual by KLH ?

http://www.subsim.com/radioroom/showthread.php?p=719271

But I personally added a free pointer arm to my handheld device to align a time mark with the sine scale, and also marked more time marks allowing more hours to be used (by re-aligning the 1 minute mark to where the 6(0) minute/1 hour mark was, you can calculate for upto 16 hours). That may not be so easy or even possible with a ingame version, or Hitman's stock handheld version.
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Last edited by Pisces; 06-08-09 at 08:42 AM.
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Old 06-08-09, 09:15 AM   #318
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Thanks for the answers and links. I read some of that whizz wheel PDF and, I must admit, I hadn't realised that some people put these to such a wide range of uses.
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Old 06-08-09, 12:38 PM   #319
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If you're reading this post, then you should read this post.
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Old 06-08-09, 02:21 PM   #320
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By the way, i've noticed the protractor doesn't actually have a protractor attached to it after applying this mod. The ruler and the circle tool does, however. (Can't remember the circle tool being supposed to have one but I could be wrong)

What gives?
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Old 06-08-09, 05:34 PM   #321
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Many thanks onelifecrisis.

Got your mod working (option 4), sky perfect, AOB slide rule working.
I have been able to watch both tutorials.

I had been wondering what the role-back was for in Commander - now I know.

I'm about to give it a go. It looks a fantastic mod.

Do you have any pictures of what could actually be seen through an attack scope in real life - the scales and prisms I mean, not the ships.
And any information on how the AOB/range was actually calculated?
If you don’t have it then I bet Jimbunna does!

Once again thanks for the mod and your helpful advice.
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Old 06-08-09, 06:29 PM   #322
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Quote:
Originally Posted by Sea Hawk View Post
Do you have any pictures of what could actually be seen through an attack scope in real life - the scales and prisms I mean, not the ships.
Ever seen manual targetting done in SH4? The periscope view splits into two images, kind of like what happens when you cross your eyes, so instead of one ship you see two, one above the other. That's what they had on the German subs. Funnily enough, I think I read somewhere that they didn't have it on the American subs, which makes it's inclusion in SH4 a bit odd... or maybe what I read was wrong. But I digress. IRL, as I understand it, the Germans lined up the top of one image with the bottom of the other by turning something on the scope (which caused the images to move together/apart, and also rotated the discs on the Range/AOB finder). Once aligned they'd read the range from the Range/AOB Finder disc and then rotate the prism in the scope so that the two images are side by side instead of one above the other. They'd then twist the thingy again and align the two images bow-to-stern, and then read off the AOB. This is simulated in the U-Jagd tools in OLC GUI by counting the vertical marks to the top of the mast and manually rotating the disc, then counting the horizontal marks and manually rotating again.
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Old 06-08-09, 06:33 PM   #323
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What gives?
Me.

I give and give and give.
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Old 06-08-09, 06:50 PM   #324
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Quote:
Originally Posted by onelifecrisis View Post
Me.

I give and give and give.
I'm sorry, I didn't mean to be rude or ungrateful in any way or form. If I came off as such I apologize. I just wanted to know if it's a bug or not because as far as I know the circle tool should not have the protractor attached (at least I don't see any reason for it) and the angles tool should. So I thought maybe they got mixed up in the recent changes.

At least it's not like this in the original olc video tutorial.
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Old 06-08-09, 06:57 PM   #325
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I'm sorry, I didn't mean to be rude or ungrateful in any way or form. If I came off as such I apologize.
No, you didn't come off as any of those things. Obviously my attempt at deflecting your question with humour didn't work. I guess today I am that guy from Good Morning Vietnam who says "I know I'm funny".

Quote:
Originally Posted by Darkseed View Post
I just wanted to know if it's a bug or not because as far as I know the circle tool should not have the protractor attached (at least I don't see any reason for it) and the angles tool should. So I thought maybe they got mixed up in the recent changes.

At least it's not like this in the original olc video tutorial.
It's not a bug, but it's not a "recent" change either. That video is oooold, and as you can see a lot of things have changed in the GUI since it was made. Anyway...

In the GWX GUI the protractor image was exactly the same as one of the other tools, and I would sometimes forget which one I was using. It annoyed me so I made one of them different. You can still use the other one... in fact between the various navmap tools you have a choice of at least three protractor images to use, one of which is even draggable.
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Old 06-08-09, 07:13 PM   #326
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Originally Posted by onelifecrisis View Post
In the GWX GUI the protractor image was exactly the same as one of the other tools, and I would sometimes forget which one I was using. It annoyed me so I made one of them different. You can still use the other one... in fact between the various navmap tools you have a choice of at least three protractor images to use, one of which is even draggable.
Maybe it's the lateness of the hour or the fact that my navigation skills are poor but I don't think I understand what you're getting at. What other tool can I use? As far as I know there's only one angles tool (which I use a lot) and that's the one without the protractor attached. The draggable protractor is a moot point in this case since you can't place it somewhere and then use it to draw lines in the direction you want. You can only place it on top of something already drawn.

I'm sorry if I'm annoying you with my questions. I just want you to know that I'm enjoying your mod immensely and I wouldn't be calculating my own shots without it.
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Old 06-08-09, 07:31 PM   #327
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Originally Posted by Darkseed View Post
Maybe it's the lateness of the hour or the fact that my navigation skills are poor but I don't think I understand what you're getting at. What other tool can I use? As far as I know there's only one angles tool (which I use a lot) and that's the one without the protractor attached.
Why would you need a protractor image attached to the angle-drawing tool when it already tells you what angle it is drawing? The previously attached protractor image was useless unless one of the two lines you were drawing was perfect North, and even then the previous statement still applies: the tool tells you what angle it is drawing anyway.

The line-drawing and circle-drawing tools, on the other hand, don't tell you what angle you're drawing with them and so protractor images are useful (and present) on those tools.

Forgive me if I'm teaching you how to suck eggs here, but just try drawing an angle with the angle-drawing tool and you'll see that it tells you what angle you're drawing.
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Old 06-08-09, 07:38 PM   #328
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Oh, wait, I think I know what you were doing... using the image to draw the first line, then using the tool to draw an angle... yes yes okay I get it. I'm not sure when or why you'd do that, but rather than debating the pros and cons of your methods or my design choices lets just fix it like this:

Go into the mouse cursors folder in OLC Gold, rename the protractor.tga (or whatever it's called) to something else, then make a copy of ruler.tga (or whatever) and rename that copy to protractor.tga. Disable and re-enable OLC GUI and your problem is solved.
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Old 06-08-09, 07:52 PM   #329
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No I used it to know in what direction I was drawing the second leg. Like in Step 2 of this thread here: http://www.subsim.com/radioroom/showthread.php?t=88961

Thanks a bunch for the fix though.
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Old 06-09-09, 08:14 AM   #330
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Quote:
Originally Posted by onelifecrisis View Post
Oh, wait, I think I know what you were doing... using the image to draw the first line, then using the tool to draw an angle... yes yes okay I get it. I'm not sure when or why you'd do that, but rather than debating the pros and cons of your methods or my design choices lets just fix it like this:

Go into the mouse cursors folder in OLC Gold, rename the protractor.tga (or whatever it's called) to something else, then make a copy of ruler.tga (or whatever) and rename that copy to protractor.tga. Disable and re-enable OLC GUI and your problem is solved.
Many thanks for this fix, I too like to see the protractor when measureing angles.
It enables you to measure the angle between the 2 legs, but at the same time be able to see the true bearing of the 2nd leg.
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