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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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That would be great if that little fix could be implemented! That has always been my biggest gripe with UBM. I never play one side exclusively. I might do a little bit of a patrol with one side or a mission with another. Switching back and forth between English and German drove me nuts. That's one of the reasons I reinstalled SH3.
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#2 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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im trying to follow whats exactly involved in that post but im not exactly sure, how in depth it is... im reading it some more now... it would certainly make sense.
the post regarding the more streamlined way of doing things seems to make sense but im not sure i understand it fully enough to impliment it just yet. if anyone has further, more exacting details please email or PM me. in the meantime, i re uploaded the speech fix to FF and im uploading to Subsims now! Last edited by ATR-42; 06-08-09 at 03:13 PM. |
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#3 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Okay guys,
i didnt have time to do the more streamlined install thats mentioned in post 14, maybe at a later time. there are also a few files that need to be changed over to german speech, (4 sayings), so in the future, there may be another update or two down the road. however, these are the links to Version 8, nothing has changed, still works as advertised. You can find this download in the sub sim downloads under sound FX, search German Speech Fix sorry for the delay, good hunting.
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Last edited by ATR-42; 09-02-11 at 10:21 AM. |
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#4 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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Thanks for posting! Maybe put it in the ATO section as well so the full time Kaleuns can give it a try
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#5 |
Swabbie
![]() Join Date: Apr 2005
Posts: 12
Downloads: 34
Uploads: 0
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The streamlined version works partially, but could be a bit of a nightmare depending on what other mods you have installed.
I have TMO 1.7, with RSRDC_411, then OpMonsun. I used the above linked method (thanks Hitman) to overwrite speech folder 1 with spax's german speech and edited the crew data files to refer to speech folder 1 for the german crews. Unfrotunately, as also mentioned above, there are a number of other files in the sounds folder that also contain speech. It's simple enough to create yet another mod package to overwrite these when you want to campaign as a U-Boot Kaleun, and only takes seconds to install as there are only a few files. This does create a number of dependencies on the different packages, so you have to be careful installing and uninstalling - e.g TMO has a speech file to overwrite, and several sound files, but I must say I'm impressed with JSGME's ability to "nest" packages and recognise dependencies, so it's fairly simple to do. The ideal would be to have generic sound files, I'll have a look to see if I can find any, to enable a one-stop package that allows campaigning as either US or German without the need for swapping sound files around. If anyone has some, let me know - I'm ok at packaging stuff, but anything vreative is way beyond my feeble brain. I'd like to add a huge thankyou to all the modders that have made this such a fantastic game, and to the helpful people on this forum who share some of the characteristics of seafarers in their willingness to lend a hand. red Last edited by redleaf; 06-17-09 at 06:04 PM. |
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#6 |
Stowaway
Posts: n/a
Downloads:
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bump
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#7 |
Samurai Navy
![]() Join Date: Aug 2007
Location: Finland
Posts: 580
Downloads: 2
Uploads: 0
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Your mod doesn't work for me for some reason.
I load it into the JGSM mods folder, activate it. Ran Silent Hunter 4 while JGSM is on, didn't work. Ran SH4 with JGSM off. That didn't work either. The JGSM is up-to-date and I don't understand why the ****ing thing doesn't work. I hate the english sounds. Last edited by Kipparikalle; 06-29-11 at 02:57 PM. |
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