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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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![]() Quote:
http://forum.kickinbak.com/viewtopic.php?f=70&t=1378 I don't have any problem with that |
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#2 | |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
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Hitman wrote:
Quote:
Yep, I forgot that but I agree. To dcb: Big thanks for your advise. To me editing roster or command file won't be a problem but umark.dss -thing I have to study. I think I don't have a proper program to handle dss files. Maybe I could also give a try for spax language mod. I already tried Sh3toSh4 V.3, which includes the language package and it worked fine. Only thing was that radio messages seemed to be somewhat wrong as COMSUBPAC was acting as a sender. But yet I'm not sure it was Sh3to4 which caused this. And by ship sighted messages I meant the writen ones, not sounded. Greetings, -RC- Last edited by Rosencrantz; 06-06-09 at 02:50 AM. Reason: additions |
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#3 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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A decent free program that edits .dds files is Paint.net. It is no Photoshop but it is a pretty good program for free.
Lurker has put up a file to remove the arrow towards the end of the OpMonsun thread however, so there is no need to edit this if you don't want to. Last edited by Highbury; 06-07-09 at 02:40 PM. |
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
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It's called dds not dss
http://en.wikipedia.org/wiki/DirectDraw_Surface Edit it with www.gimp.org (it's free - even open source) with the dds-plugin installed http://nifelheim.dyndns.org/~cocidius/dds/ This paint thingy might be alright to edit small, uncomplicated stuff like the umark.dds but for real texture work use a real graphics program like the above ![]() |
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#5 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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You don't need any kind of "paint" program to fix the issue of removing the UMark. Here what you do:
1. Open wordpad / notepad 2. Using the "save as" option, create a 0 length file called UMark.dds 3. Place new UMark.dds in data/misc directory |
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#6 |
Ace of the Deep
![]() Join Date: Jul 2005
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If you want to put it that way, you can also just delete the file instead of replacing it
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#7 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
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no, the file must still exist, else the game might crash or search for a reinstall of the file,
as I see it, the game seeks a file, if it doesnt find it, then its an OOPS for the game logic
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2005
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I never had any problems, though. I wondered how the game would react internally when you just delete one of the files. But replacing it with an empty file should not be much better because the attempt to read data from it would not even find the expected image file header, or the header of the image compression format so other internal routines should fail either way.
The safest way to prevent this would be to replace the file with an empty image that just contains a transparent background at the size of the original umark.dds. |
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#9 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
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It has been a busy weekend here in Finland, but have to say it's great to have your support, guys. I'm totally noob if talking about modding, as everything I have done so far is some editing with notepad for my own use only. But I'm looking for a day next week I can start learning more. If I could learn how to deal with dds files, maybe the next thing would be a search for a "Complete Idiot's Guide for JSGME."
Edit: Ok, couldn't keep my fingers out so I tried to go in harms way; just deleted Umark.dds and completed a short 10 minutes test dive at Kiel. No CTD or other problems. (But can I trust the results?) However, weird F9 behavior I mentioned before got my attention again. You can get a nice full screen pic if you hit F9 when at scope (in the boat without radar). And then you can get yourself back to CT just by hitting numpad ins. Also if you are in some other station you can get quite strange camera views through the F9. To sledgehammer: roger that! ![]() Greetings, -RC- Last edited by Rosencrantz; 06-07-09 at 02:40 PM. |
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#10 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
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![]() Quote:
ok, its printed, will read the 24 pages to begin learning how the damage works, thanks
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#11 |
Weps
![]() Join Date: Sep 2005
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There are a few who are competent with damage modelling - Observer seems to be the real guru over at the subsim forums. I have used a lot of his knowledge and reckon I've cracked most aspects of the modelling ... although getting ships to sink realistically (AI ships) is tricky, and a matter of trial and error. Post here if you have question about the damage modelling side of things.
You may struggle to make progress without the yet to be released version of S3D however. |
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#12 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
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Ok, here is the list about what I have been building up and testing today. Maybe someone finds it interesting. Comments and feedback are welcome.
After I made a fresh and clean install of SH4/1.5 and enabled OM705 + Patch1, and DBSM: 1. Replaced UMark.dds with one borrowed from TMO170. 2. Replaced text "COMSUBPAC" at Data/Menu/Menu/4193 with "BdU". No more radio messages or contact reports signed by COMSUBPAC. 3. Replaced ship's names at Data/Roster/Names with minuses ( - ) as directed by dcb. No more autoidentified targets in torpedo data panel. 4. Replaced Commands-file in Cfg-folder with one borrowed again from TMO170. Is working quite nice with type IX. F9 is no more serving radar but gives access to CT. I think there's no more hotkey for sonar either but at least I don't mind it. You can always use the command bar. Go back (num pad ins) works great for TDC and obs. scope. From the attack scope go back takes you now back to the CT, not to the front of the scope. Needs more studies. 5. After several short test drives no CTDs or other problems. If someone can see possible future or present problems in my "build up", please, leave a message. Only thing I can do is more testing. Greetings, -RC- |
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#13 |
The Old Man
![]() Join Date: Oct 2005
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Answered my own question
![]() Move along, nothing to see here :P |
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