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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Yay for the interwebs!!:rotfl:
Lets get a few things correct shall we. 1) What M$ are proposing is nothing new and was actually pre-demoed at E3 2005 by Sony. 2) Natal was not even working at E3 and what you saw on screen was actually being manipulated by a person using a controller siting at the desk on stage no less.:rotfl: Quote:
As far as I'm concerned Sony proved a working system with a tech demo which, albeit uses controller or controllers, but also offers much more scope and accuracy than M$ can ever hope for basing responses on body part movement. That said, I'm in now mood to continue the M$ vs Sony vs Ninty E3 debacle which, quite frankly, spans at least 4 of the forums I'm membered to and is getting very boring. Each to their own etc. I'll side with Sony based on what they showcased through the whole E3 conference, nobody even came close.
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#2 | |
Sea Lord
![]() Join Date: Feb 2005
Location: Shreveport, Louisiana
Posts: 1,956
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Well since you slandered MS with your
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I treat the rest of your post as not even worth reading. Its one thing to be a Sony fanboy. Its another to be a conspiracy theorist. |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Lol!
Did you watch the live feed of the M$ presentation? I did, it was obvious. Regardless, you bots (touche) are all the same. Praise and laud M$ for some revolutionary hardware progression that was developed by another IP years ago and is in actual use today. Oh wait, did I just accuse M$ of plagiarism, add that to the slander rap. If you continue to think that Natal is anything more than an attempt by M$ to take some of the users from the Wii then you are deluded.
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#4 |
Royal Kinotropist
Join Date: Mar 2007
Location: Sheffield, UK
Posts: 987
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Sony ftw!!!!
![]() *runs away*
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Alex Don't judge a ship by the number of it's guns, but by the skill of it's crew. |
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#5 |
Lucky Jack
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LMAO @ Danlisa, Coup de Grâce
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#6 |
Canadian Wolf
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Maybe if the OnLive thing works out it will put the console wars to bed. Though I hear MS maybe interested in purchasing it
![]() ![]() But there are many, many, many unknowns with regards to it. http://news.cnet.com/onlive-could-th...x-ps3-and-wii/ |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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![]() Quote:
![]() I have no doubt that M$ are interested in this tech as they are also developing their own version and what's the easiest way to ensure your method is adopted?......... Console wars are a misnomer, it should fanboy wars. Unfortunately too many people act like sheep and follow the herd rather than making an informed decision based on the hardware merits and future prospects. For example, if M$ had demonstrated to me that the 360 had superior hardware, adaptable future goals and provided me with the tools/addons I require as standard then I would have gone 360. Thankfully Sony offers all of that. :p
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#8 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
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![]() ![]() ![]() On a serious note though, I liked the look of the racing thing. One person drives the other works in the pits. I can almost see stabiz and I playing on X-Box Live and me having to work overtime everytime he ruins the tires ![]()
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Well, here's another nice mess you've gotten me into. |
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#9 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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The real holodeck is coming. It just needs a little something called utility fog. Only problem is, if you could design one, you would also have the capability to build the morphing terminator from terminator 2 - complete with its intelligent killing ability.
http://www.nanotech-now.com/utility-fog.htm -S Question 5: Tell us about Utility Fog. How did you come across the concept, and how extensively could such a technology be used? I invented Utility Fog in a typically serendipitous way. Virtually everyone working with nanotechnology has had ideas for a polymorphic material to make objects out of. But I was driving in to work one day and became conscious of my seat belt. I began wondering how good a seat belt you could make with nanotechnology. One of my pet peeves about safe cars is the they're built to collapse in an accident; the crumpling of the structure gives you a longer deceleration path, which is what makes it safe. Suppose your vehicle looked more like a living room inside, with lots of space around you. It would be a lot more comfortable than a conventional car, and there would be room to decelerate without trashing the vehicle. Next thought: the cases they ship delicate equipment in, with form-fitting foam interiors. Suppose you could do a similar thing as a seat belt, in such a way that it didn't appear to be there when it wasn't needed. Once the basic notion was there, it remained only to figure out how to implement it. Utility Fog consists of a mass of tiny robots. Unlike water fog, they do not float in the air but form a lattice by holding hands in 12 directions (corresponding to the struts in an octet truss). Each robot has a body that is fairly small compared to its armspread, and the arms are relatively thin. Each arm is telescoping, an action driven by a relatively powerful motor, and can be waved back and forth (2 more degrees of freedom) by relatively weak motors. The material properties of this mass depend on the programming of the robots. The geometry is such that stresses in the material all appear as longitudinal forces along the arms. Each Foglet can sense the force along each arm, and do something depending on the magnitude and relation of those forces. If the program says, extend when the force is trying to stretch, retract when it is trying to compress, you have a soft material. If it says, resist any change up to a certain force, then let go, you have a hard but brittle material. If the programming says, maintain a constant total among the extension of all arms, but otherwise do whatever the forces would indicate; and when a particular arm gets to the end of its envelope, let go, and look for another arm coming into reach to grab; you have a liquid. If you allow the sum of the arm extensions to vary with the sum of the forces on the arms, you have something that approximates a gas within a certain pressure range. Note that because the Foglets can use their own power to move or resist moving, the apparent density and viscosity of the fluid can anything from molasses to near vacuum. Now you can begin to get cute. Run a distributed program that at a specified time, changes a certain volume from running water to running wood. A solid object would seem to appear in the midst of fluid. It can just as easily disappear. Now fill your entire house with the stuff, running air in background mode. Have an operating system that has a library of programs for simulating any object you may care to; by giving the proper command you can cause any object to appear anywhere at any time. You could carry a remote control, which might happen to be shaped like a wand with a star on the end... Last edited by SUBMAN1; 06-06-09 at 11:13 AM. |
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#10 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Tags |
360, games, holodeck, natal, ps3 |
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