![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
I hope this helps. SH3 Commander may be a bit difficult to figure out at first. It's not like a regular mod. Instead of directly altering the game in a solid and lasting way, the changes that SH3 Commander makes alter the game in very subtle ways (especially in terms of the flotilla-based changes) to give a more realism-focused play experience. For example, in the regular game every flotilla you join has the exact same start date for a Type VII, but with SH3 Commander it's possible for all flotillas to have their historical start dates for the Type VII and for every U-boat type. This change won't be noticed by many people, but for folks like me who like things to be as realistic as possible it is nice. The date-based and submarine-based changes are more apparent to the casual gamer than the flotilla-based changes.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
|
|