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#1 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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In late 42 or early 43 you will be offered a Gato class. The 6 bow tubes make for fun when you find a Carrier or Battleship. Also make sure you have manged your crew in port. Give them the medals and what many new players fail to do is to add crewmenber to the damage control section. They also have a few crew members in slots where they should not be, particularly a Gunner in the aft torpedo room. Exchange him with another crew member and put the Cheif on the Aircraft gun.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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#2 |
Medic
![]() Join Date: Apr 2008
Location: under you in my VIIC
Posts: 168
Downloads: 10
Uploads: 0
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correction, im in a Gar class, and definately taking ur guys advise,...during this last patrol my crew and i intercepted and sunk a hiryu carrier, but to the lose of being bombed a day later by a HK flying boat, basically kiling 1 crew member and now everyoneon watch is red (mood wise) basically how do i cure this, my original thought was to dismiss these men and replace them, with sme experience and some rookies.
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Never fight a battle if you don't gain anything by winning- Field Marshall Erwin Rommel Courage is being scared to death, but saddeling up anyways- John Wayne |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
Downloads: 2
Uploads: 0
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A couple of things. Make sure you do not keep the crew at battle stations too long. That could affect them. The crew will gain experience as you complete patrols so they will get more efficient. I usually do not take on aircraft until I have a Baleo class upgraded with 40mm guns. Then the crew usually decimates any aircraft as long as I am not being swarmed if I am in the vicinity of an enemy task force. Then it is crash dive time... Save your game often so you can re start from a save point if you make an error and want to make a different attack approach. The crew you can add will have zero experience. When I start a new career I always check to make sure I have the best watchstanders for lookouts and the best gunners for the anti aircraft guns and the forward torpedo room. Any lookout with a proficiency of less than 30 I put in the damage control section and i make sure I have at least 30 to 32 proficiency for a lookout or higher. Gun experience I like 50 or higher.
__________________
"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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