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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sailor man
![]() Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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I copied the whole MOD-folder from WSM2.0 to the GWX-MOD-folder. Tried part I with IXD, loaded and i was on Bismarck, but no turrets
![]() #edit: guess i missed activate wsm itself; 'cause now i have ctd while loading ![]() #edit2: i did as your image told me; now its NOT wsm, plain gwx and i was a sub. I guess the path on the last 2 images is wrong? I keep trying... OK i made it. Your images are correct, i just needed to find out, that after starting wsm in JSGME, i had to close JSGME, re-open it and then select the part. Same procedure to activate IXD-addon. Startet 16km-mod, too. I copied all parts in the way your example tells, so i guess i should now be able to switch parts ![]() I'm off, building a surface-mission, try it and then will report back ![]() YEHAAA! I quickly build the end of Operation Juno http://www.schlachtschiff.com/kriegs...ation_juno.asp or http://www.scharnhorst-class.dk/scha...charnjuno.html As there is no Courageous-Class i used a Illustrious and i missed the exact location and position of the ships as i found the 2nd link after the battle. Last edited by Redeagle; 06-05-09 at 11:55 AM. |
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