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Old 06-01-09, 07:32 AM   #106
Oberon
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Old 06-01-09, 07:34 AM   #107
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I think you need to buy some guns from my newfounded weapon industry, how dare those miners complain?
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Old 06-01-09, 07:35 AM   #108
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Wait, you still dont have anything else to produce than those 3?? I just got my 6th thingie; cars.
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Old 06-01-09, 07:56 AM   #109
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Yeah, just the three at the mo, it's pretty much at random on how the questions will appear, although they might have come through and I've not picked up on them.
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Old 06-02-09, 03:22 AM   #110
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Originally Posted by Dowly View Post
Wait, you still dont have anything else to produce than those 3?? I just got my 6th thingie; cars.

I finally got a fourth industry: lumber
Just my luck I get something with such a low commodity price.

The more I play this game, the more I think that it was designed by people with no understanding of free-market economics. They don't even have a finance industry, and the value of currency is universal per denoted unit.

Most of the issues I get are things that no self-respecting "Capitalist Paradise" would even consider. Funding for the arts, for instance. No I would not provide it, nor would I lower it, nor raise it, because there is no reason why that should be a state function at all. Unfortunately, there is no option to let the free market regulate art, or healthcare, or religion, or business, or the military, or welfare, or any of the other sectors. The best I can do is dismiss the issue, and I have a feeling that consistent support or denial of issues of a certain type affects which industry choices you get (i.e. I got lumber because I refused to allow the public sector to interfere with private lands, repeatedly)

I hope that they fix these issues when they do the overhaul in July.
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Old 06-02-09, 03:23 AM   #111
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Originally Posted by UnderseaLcpl View Post
I finally got a fourth industry: lumber
Just my luck I get something with such a low commodity price.

The more I play this game, the more I think that it was designed by people with no understanding of free-market economics. They don't even have a finance industry, and the value of currency is universal per denoted unit.

Most of the issues I get are things that no self-respecting "Capitalist Paradise" would even consider. Funding for the arts, for instance. No I would not provide it, nor would I lower it, nor raise it, because there is no reason why that should be a state function at all. Unfortunately, there is no option to let the free market regulate art, or healthcare, or religion, or business, or the military, or welfare, or any of the other sectors. The best I can do is dismiss the issue, and I have a feeling that consistent support or denial of issues of a certain type affects which industry choices you get (i.e. I got lumber because I refused to allow the public sector to interfere with private lands, repeatedly)

I hope that they fix these issues when they do the overhaul in July.
They did say they were going to be fixing much of this until the beta ends...somewhere...
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Old 06-02-09, 03:32 AM   #112
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They did say they were going to be fixing much of this until the beta ends...somewhere...
Well, I applaud them for their beta testing methods. There is no better way to discover bugs than to test the product on a large group of people over a significant period of time, but I think that the issues they are wanting to fix have little to do with the economic model. As long as economy system is broken, this is going to be a broken game, given the premise.
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Old 06-02-09, 03:36 AM   #113
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Well, I applaud them for their beta testing methods. There is no better way to discover bugs than to test the product on a large group of people over a significant period of time, but I think that the issues they are wanting to fix have little to do with the economic model. As long as economy system is broken, this is going to be a broken game, given the premise.
This is what they're working on now from their FAQ

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  • 1) War - directly battle other player nations
  • 2) Occupation - occupy nations that you have conquered, and mould their citizens for awhile
  • 3) Enhanced espionage - spy on your friends and enemies and make sure their not cooking up any nastiness for you.
  • 4) Better issues - we're working on expanding the issues mechanism to allow for issues that are more relevant to your immediate problems. These issues could do things like check if your people are starving, address the trade deficits with your partners, or even ask you to deal with the arms build-up of neighboring nations.
  • 5) Finer-grained industry control - Decide directly if you need to pump money into an industry, or abandon industries that are a drain on the economy - all without having to wait for the relevant issues to come up.
  • 6) Industry efficiency - Currently all your industries are operating at 100% efficiency. Don't get used to it, they won't be for long. MWA HA HA!
Make what you will of it

The game isn't supposed to be some crazy economic simulator too...
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Old 06-02-09, 03:43 AM   #114
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Mmm...there is something extremly fishy about that...

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Old 06-02-09, 04:05 AM   #115
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lol at Margaret Thatcher
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Old 06-02-09, 05:14 AM   #116
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lol at Margaret Thatcher
Says the third-world country
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Old 06-02-09, 07:01 AM   #117
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yeh, 3rd worlder.

back away from my massive GDP, i'd hate to have to go all economic on yours arses!!

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Old 06-02-09, 07:11 AM   #118
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3rd world my arse, people are still flocking to Vulcansu because they hate y'all's nonsense
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Old 06-02-09, 07:15 AM   #119
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yeh, 3rd worlder.

back away from my massive GDP, i'd hate to have to go all economic on yours arses!!

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Old 06-02-09, 07:15 AM   #120
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3rd world my arse, people are still flocking to Vulcansu because they hate y'all's nonsense
Flocking with what? It says here people can't even reach the stores...

...I heard about the things GDP withdrawal can do to a mind...
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