![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
![]()
Nice work.
When will these files be available at Uboatrealsimulation? |
![]() |
![]() |
#2 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
#3 |
Navy Seal
![]() |
![]()
Hehe, sorry guys, I was mostly off the soapbox for the last two days.
Sometime in the next couple of hours I guess ![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Apr 2005
Location: Indianapolis, IN USA
Posts: 20
Downloads: 0
Uploads: 0
|
![]()
CCIP,
I downloaded the 30 second file and put it in the directory as you said after renaming the old file as a backup. I still have the 4 second reload. Do I need to restart a career? |
![]() |
![]() |
#5 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Well i've absolutely no intention of installing this mod untill its at least compatible with JSGME. Shame on you for such an amature delivery
![]() |
![]() |
#6 |
Nub
![]() Join Date: Apr 2004
Posts: 4
Downloads: 5
Uploads: 0
|
![]()
i think the guys handling the deckgun needs to be deckgun certified.
|
![]() |
![]() |
#7 | |
Swabbie
![]() Join Date: Apr 2005
Posts: 11
Downloads: 23
Uploads: 0
|
![]() Quote:
http://rapidshare.de/files/2929785/D...Times.zip.html Simply unzip the archive to the SilentHunterIII\MODS folder and run JSGME You should have 8 new mods available, each for a different reload time Or unzip to a temporary folder and just copy the versions you want into SilentHunterIII\MODS CCIP or Terrapin, you`re very welcome to grab this if it`s any help
__________________
Got a question about SH3 ? Want to pass on a tip? See the >> SH3 Community Manual << |
|
![]() |
![]() |
#8 |
Bilge Rat
![]() Join Date: Apr 2005
Posts: 1
Downloads: 1
Uploads: 0
|
![]()
I need that rapidfire deck gun!
I'm not joking! It would be fun! |
![]() |
![]() |
#9 |
Navy Seal
![]() |
![]()
Uh... try my mod with the 0.01 second setting - or is 6000 RPM not rapid enough for you?
![]() |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Apr 2005
Location: Indianapolis, IN USA
Posts: 20
Downloads: 0
Uploads: 0
|
![]()
Did you see my question above?
Any thoughts on what I am doing wrong? |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]()
I think I might know the problem.
1) How did you rename the file? 2) Did you keep it in the same folder? SHIII's library folder has some sort of a strange quirk which detects backup files and, if they come first alphabetically, it will use them in the game despite the wrong name. Just move the backup out of the folder and see what happens. I bet that's what it is. (I should probably have mentioned it in my readme, definitely a good point...) |
![]() |
![]() |
#12 | ||
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
||
![]() |
#13 | |
Watch
![]() Join Date: Apr 2005
Location: Indianapolis, IN USA
Posts: 20
Downloads: 0
Uploads: 0
|
![]()
CCIP, you were right. Once I moved the backup file out of the directory, it worked fine. Thank you for the advice.
Since I have not been able to get the hang of the Jones program, I usually don't anything more than append the old files with the word backup and leave them in the folder where they were so that I can easily find them if I need to change them back. I have never had a problem with this method before. Do you think this is a unique issue with the library files? Quote:
|
|
![]() |
![]() |
#14 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
![]()
I'm playing with RUb 1.42. The deck gun reload time seems to be unrealistic. Is it? Did it take the crew that long to reload?
If not, what's a more realistic value? |
![]() |
![]() |
#15 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
|
|