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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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EDE=Enhanced Damage Effects
GUI=Game User's Interface(I think ![]() LRT=Longer Repair Times
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#242 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Enhanced Damage Effects (more Boooommmm!!!! and fireworks than what GWX does standard)
Graphical User Interface: Everything that you can see and use to tell the game what you want to do, like the dial panels, the message panel and all that. Not a concept specific to Silent hunter. It's what Windows is renowned for and what old DOS lacks. (I hope you're old enough to know what that is ![]() Longer Repair Times (mod; speaks for itself what it does)
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-30-09 at 05:46 PM. |
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#243 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Thank you
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#244 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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i took a major FPS hit, is this normal, i never had a problem with 16km
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#245 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hi,
I am on holiday atm so I am not around to answer questions much but since I am here right now... No that is not normal, in fact the FPS should be slightly better than you get with the GWX 16km Atmosphere. Did you enabled EDE for the first time?
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#246 |
Mate
![]() Join Date: Mar 2006
Location: Poland
Posts: 53
Downloads: 2
Uploads: 0
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Hi!
I have some questions: I was trying to install your mod. I ran "Install SH3 Commander Files for OLC 'Gold' MkII.exe" file, then tried install "Option 3" via JSGME but i encounter some conflicts. Code:
"M35B_shp.tga" has already been altered by the "MFM-Beta-4.1" mod. "M36B_shp.tga" has already been altered by the "MFM-Beta-4.1" mod. "NLL__shp.tga" has already been altered by the "MFM-Beta-4.1" mod. "NRC__shp.tga" has already been altered by the "MFM-Beta-4.1" mod. or: 2.Its safe to overvrite this tga files? The same files want to be overwrite if i want install LifeBoats&Debris_v4 on MFM 4.1. What is correct install order for those mods: MFM4.1 , OLC and LifeBoats&Debris_v4? Iambecomelife says that i can overwrite MFM by LifeBoats&Debris_v4 - but when should be install OLC? Thanks for answer, greetings, Shakatan
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#247 |
Gunner
![]() Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
Uploads: 0
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I have a question for you OLC, could you implement that big direction compass that shows up when you point your mouse on the right of the screen in GWX 3.0 into your mod? That's the thing I really miss while using your, otherwise, brilliant mod.
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. ![]() |
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#248 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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FI Ghost, someone (makman94?
![]() ![]() ![]() ![]() Shakatan, install OLC first then let the other mods overwrite it. As long as the only files being overwritten are the ones you named, it should be OK. Those pages in your recognition manual might look a bit strange, but no other conflict-related problems should arise.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#249 |
Admiral
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Hi OLC,
hope you have a nice holiday. If you're back, could you please explain the function of the "Weapon-Officer / Choose Torpedo Target / Mark nearest merchant" (and similar)-menu items. You integrated them into your GUI, but I don't know how they work. Maybe you can tell me. Thanks, h.sie |
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#250 |
The Old Man
![]() Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
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Yes
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#251 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() I don't know what those commands are supposed to do. They're part of the stock GUI. I didn't "integrate" them; they were already there, and I left them in there in case anyone was using them.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#252 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#253 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hello onelifecrisis,
I haven't tried you mod yet but I downloaded and am thinking of installing it for my next campaign. I just wanted to let you know that what I think =FI=Ghost is talking about is a mod by Hitman... http://www.subsim.com/radioroom/showthread.php?t=147446 I gave the thread a bump so it'll be easy to find, but there is no longer a screenshot of it. But take my word for it, it really is a very nice slideout compass that is better looking and more intuitive to use than the Stock GWX3 one, and according to Hitman is also more historically accurate. I don't know what all changes your mod makes to the 1024x768.ini file, but Hitman's mod doesn't make any changes to it. So it may be possible for anyone to just install Hitman's Slideout Compass after installing your OLC GUI. Or, =FI=Ghost might have just been talking about the Big Slideout Compass that comes stock with GWX3, I'm not sure. But imho Hitman's new slideout compass graphics is the one to have! ![]() Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#254 | |
Gunner
![]() Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
Uploads: 0
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. ![]() |
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#255 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hello =FI=Ghost,
Well unfortunately if OLC's GUI Mod doesn't have the Big Slideout Compass on the right that comes stock with GWX3, then Hitman's Compass won't do anything for you. At least I don't think it will. Slideout items such as this in mods are defined in the menu_1024_768.ini file, and Hitman's compass doesn't make any changes to that file. It just has new graphics files for the Big Slideout Compass that's already defined in the stock GWX3 menu_1024_768.ini file. The file I'm referring to can be opened and edited with Notepad and can be found here --> SilentHunterIII\data\menu\menu_1024_768.ini Regards
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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Tags |
gold, gui, olc, olce2, ubermod |
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