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Old 05-31-09, 05:43 AM   #16
Paul Riley
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Thanks OLC,

I tried the callibration you sent me,contrast maxed out,brightness all the way down.Increased brightness to 95%,this the level I can just see a difference in the first 2 black boxes.The result is a poor washed out screen,with black looking more like a dirty thinned out grey,and white is too dazzling.My previous 89% is about as perfect as I can get it,without losing detail in shadows.I actually got my method of callibration from the readme of an old game of mine,Thief Deadly Shadows,which is virtually all played in shadow.

It appears all monitors clearly have differing black and white points,and you would expect different,sometimes extreme results.Interesting though about the Gamma correction.

And,would you recommend a 100% contrast?,as it makes bright objects very dazzling,sometimes blurring out the true 'white' effect.

I will play around a bit more yet
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Old 05-31-09, 06:10 AM   #17
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Also, if you have bright user-interface elements in your view your eyes accomodate to include that level of brightness. The same goes for your immediate computing environment, playing in daylight ruins your perception of dark silhouettes (sp??). I often play in a dark room with true red light (battery powered LED) to allow me to see my keyboard. You could disable the message panel (numeric pad Del/point button) if you are in bridgeview (F4). And avoid switching to the map or use the fairly white course compass of GWX. But if you use views like the periscopes/UZO with bright interface elements then you may need to customize (mod) the brightness of certain game graphic files with an editor. But that is easier said than done. Or just use a mod that allready is a 'dark'-mod, like OLCs GUI(special).

In regards to your 'white contrast' solution and seeing things in the dark. Forget that! If seeing dark things in Sh3 is a priority you don't want ANY white, but rather grey. (but other uses ofcourse you do, so try to find a way to change color/brightness profiles easily in your videocard settings) Make contrast as low as possible and increase brightness until you start to see something in the darkness. Test it using a screendump where you know your crew spotted something. (to not be cheating in relation to your crew)
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Last edited by Pisces; 05-31-09 at 06:21 AM.
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Old 05-31-09, 06:19 AM   #18
melnibonian
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Quote:
Originally Posted by onelifecrisis View Post
Paul, you may be interested in this.
OLC. Do we have something similar for LCDs?
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Old 05-31-09, 11:11 AM   #19
onelifecrisis
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Quote:
Originally Posted by melnibonian View Post
OLC. Do we have something similar for LCDs?
I'm not sure. My (limited) experience with LCDs is enough to know that what one LCD calls "50% contrast" is not the same as another, and they even have different methods of adjusting contrast. I mean some of them "cheat" by doing a sort of software-level contrast adjustment which causes all the bright colours on the screen to white-out. Kind of hard to explain, especially as I'm not entirely sure I know what I'm talking about. I think Danlisa knows more about this sort of thing, maybe he can give a more definitive answer...
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Old 05-31-09, 01:15 PM   #20
melnibonian
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Quote:
Originally Posted by onelifecrisis View Post
I'm not sure. My (limited) experience with LCDs is enough to know that what one LCD calls "50% contrast" is not the same as another, and they even have different methods of adjusting contrast. I mean some of them "cheat" by doing a sort of software-level contrast adjustment which causes all the bright colours on the screen to white-out. Kind of hard to explain, especially as I'm not entirely sure I know what I'm talking about. I think Danlisa knows more about this sort of thing, maybe he can give a more definitive answer...
Thanks a lot for the answer mate. I really appreciate it
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Old 05-31-09, 01:39 PM   #21
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No bother.
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Old 07-01-09, 07:15 AM   #22
kuchciol
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I'm having something of an opposite issue. It seems things are not dark enough for me. Is it normal that at midnight, full cloud cover and heavy rain I can see everything? Things are sort of greyish looking more like dusk than night and it never gets any darker. I'm around the Bay of Biscay so the white nights are not the case.
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Old 07-01-09, 09:11 AM   #23
onelifecrisis
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Quote:
Originally Posted by kuchciol View Post
I'm having something of an opposite issue. It seems things are not dark enough for me. Is it normal that at midnight, full cloud cover and heavy rain I can see everything? Things are sort of greyish looking more like dusk than night and it never gets any darker. I'm around the Bay of Biscay so the white nights are not the case.
It all depends on what mods you've got installed.
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Old 07-01-09, 09:52 AM   #24
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Default It's virtually essential

Monitor calibration is pretty-much essential, though a royal pain in the backside to do (unless you want to lay out hard cash for a calibration tool). I do a fair amount of product photography and more than half of the complaints regarding colour mis-matches are due entirely to client monitors being uncalibrated. It can take a little while to do, though if you have an nVidia card you should have some software on the support CD that can run you through a Wizard to set the monitor fairly well (maybe ATI has similar as well). The end result can be an eye-opener though - well worth spending the time to do.
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Old 07-04-09, 11:31 AM   #25
John O
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Quote:
Originally Posted by jimbuna View Post
Try putting the SS back into the ammo CFG and have your crew fire one every couple of minutes
I'm one of the few that liked the Star Shell in the locker. I know it was not realistic but it was convienent to light up a lone target on a dark night for gun action. I haven't tried lately with the new GWX but can it be done? In the past I could get star shells added to the locker but could not load them in the deck gun. Any Ideas?
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Old 07-07-09, 01:05 AM   #26
RoaldLarsen
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Quote:
Originally Posted by John O View Post
I'm one of the few that liked the Star Shell in the locker. I know it was not realistic...
Don't know why you think having star shells on board is not realistic. GWX designers didn't put SS in their mod because they couldn't find any reference to any boats carrying them. However, several months ago a few references were cited in this forum, of subs carrying SS IRL. So, some boats had SS on board on some trips, others did not. We don't have enough data to say much more regarding timelines or frequency.

Different boats used different loads. Some carried only AA shells for their deck gun. Some carried AP or SAP. Most had some HE.

Sorry, cannot help re shells in lockers not being loadable.
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Old 07-15-09, 07:03 AM   #27
USS Rustbucket
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I also need some guidence in this area. Night time even under cloudless full moon calm sea is almost completely black. I can see the stars the moon, but as for ships not a chance. I can bearly make out the silloutte of the bridge crew. This makes for night time engagements almost imposible.


I'm guessing this is a graphics card issue. I'm running with the ATI x1900. Is it possible to adjust the video card brightness settings some how?
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