SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-31-09, 01:25 PM   #1
tmdgm
Engineer
 
Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
hello Jmr,

i calculate it. no, i don't have such a list. i had only fixed 7-8 ships lengths and masts(which are the ships i am using in my missions).in fact , ALL OF THEM need corrections but this is impossible to be done by one person becuase the procedure for fixing one ship is a real pain !
note that i am using ''GWX_ships_Buoyance&draught_mod'' which is 'puting' the ships a little deeper in the water so the 21.2 is correct only if you are using this mod(if you not ,then it is a little bigger-about 0,5-1.2m-but i never tested it without the ''GWX_ships_Buoyance&draught_mod'' )

bye
I guess this was going to be my question. How did you know that ship is 21.2? How did you calculate it? How would you know what the other ships are? You can go in and change that file, but how do you know what to change it to?

Also, how did they get screwed up from the stock version? IF all the ships are screwed up, how does anyone calculate AOB? Usually I just take a rough guess if I get a ship that is off.
tmdgm is offline   Reply With Quote
Old 05-31-09, 01:33 PM   #2
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

I think all the stock ships are accurate. But GWX changes nearly all the ships; there's hardly a "stock" ship left in it. Still, most of the ships in GWX3 have accurate mast and length values (assuming you've not added extra mods to your GWX installation) so this problem only happens with a few ships.

If you use mods which add new ships or change existing ships then you run the risk of those mods messing up your firing solutions.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 05-31-09, 06:07 PM   #3
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 183
Uploads: 7


Default

Quote:
Originally Posted by tmdgm View Post
I guess this was going to be my question. How did you know that ship is 21.2? How did you calculate it? How would you know what the other ships are? You can go in and change that file, but how do you know what to change it to?---simple medium maths

Also, how did they get screwed up from the stock version? IF all the ships are screwed up, how does anyone calculate AOB? Usually I just take a rough guess if I get a ship that is off.
its pretty simple but you need patience. put a ship in ME , calculate his EXACT range ,then take a photo with the stadimeter line showing.then open the photo with the graphic programme and get the exact angle(here is the most difficult part becuase angle is very 'sensitive' value) .then tan(θ/2)=mast/(2xrange).
if the values (length and mast) are not far away from the correct ones you can play your game (aob is not very very critical),thats why you can calculate aob but you will never be acurate
and something for last: you still didn't answer if you tried what i told you or not.

Quote:
Originally Posted by onelifecrisis View Post
I think all the stock ships are accurate. But GWX changes nearly all the ships; there's hardly a "stock" ship left in it. Still, most of the ships in GWX3 have accurate mast and length values (assuming you've not added extra mods to your GWX installation) so this problem only happens with a few ships.

If you use mods which add new ships or change existing ships then you run the risk of those mods messing up your firing solutions.
i will disagree with you here OLC, its not just a few ships that need corrections.
for example ,take the ship that we are discusing here.its a stock ship.
at stock the mast=23.2 and at gwx ...mast=24.5 or 25.6 (still is a riddle for me why the same ship has different mast's values)
well the most correct is stock's value (without being exactly correct).the problem is getting worst at lengths
of course, i haven't take a look at all the ships but as far i had seen till now all need corrections(ok...maybe there will be some exeptions but this doesn't change the main course)
ps: don't start flames here,if you (everybody) want these things to be corrected ,you are not helping if you close your eyes to the problem...

bye
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-31-09, 06:59 PM   #4
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

So there's no way of just opening up a ship's file and getting its measurements from there? You actually have to use the ME as you described to get its mast height? Sounds like a real pain :{
jmr is offline   Reply With Quote
Old 05-31-09, 07:35 PM   #5
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 183
Uploads: 7


Default

Quote:
Originally Posted by jmr View Post
So there's no way of just opening up a ship's file and getting its measurements from there? You actually have to use the ME as you described to get its mast height? Sounds like a real pain :{
i really don't know but i think that with 3d programmes ,as Iambecomelife told me,is not possible .but i don't put my hands in flames for that becuase my english are not so good and maybe i misunderstand him
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 05-31-09, 07:02 PM   #6
tmdgm
Engineer
 
Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
Default

hmm, so this might be a good reason to install gwx3.0 if most of the mast heights are correct, i'm still using 2.1. For 2.1 with OLCUber, it's been more than just a few ships.

Makman, I haven't tried it yet as I didn't experience the problem with that ship in particular. My medium cargo seemed ok with 2.1, i kinda agree that all the stock ships in 2.1 seem ok.

The calc method sounds like that would be a pain as you would have to do that for every ship.
tmdgm is offline   Reply With Quote
Old 05-31-09, 07:32 PM   #7
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 183
Uploads: 7


Default

Quote:
Originally Posted by tmdgm View Post
hmm, so this might be a good reason to install gwx3.0 if most of the mast heights are correct, i'm still using 2.1. For 2.1 with OLCUber, it's been more than just a few ships.

Makman, I haven't tried it yet as I didn't experience the problem with that ship in particular. My medium cargo seemed ok with 2.1, i kinda agree that all the stock ships in 2.1 seem ok.

The calc method sounds like that would be a pain as you would have to do that for every ship.
well,for medium cargo the mast is not correct,length is ok.
now,you had mentioned one other ship Tmdgm at sh3 mods workshop.i can't remember which one was now but i 'meet' it once and i posted you there the correct values .for that ship the values was tottaly incorrect.go there,find your thread and test them!
as far i know gwx2.1 and gwx3 are using the same masts values
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 06-02-09, 09:43 AM   #8
tmdgm
Engineer
 
Join Date: Sep 2006
Posts: 219
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
well,for medium cargo the mast is not correct,length is ok.
now,you had mentioned one other ship Tmdgm at sh3 mods workshop.i can't remember which one was now but i 'meet' it once and i posted you there the correct values .for that ship the values was tottaly incorrect.go there,find your thread and test them!
as far i know gwx2.1 and gwx3 are using the same masts values
oh yeah, the glanville freighter. that was wayy off. this may be a dumb question, but how do you set a mission up with that specific ship? i'm guessing there's a mission editor somewhere?
tmdgm is offline   Reply With Quote
Old 06-02-09, 12:45 PM   #9
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Quote:
Originally Posted by tmdgm View Post
oh yeah, the glanville freighter. that was wayy off. this may be a dumb question, but how do you set a mission up with that specific ship? i'm guessing there's a mission editor somewhere?
I dunno about the mission but yeah, Granville used to be way off, along with the Empire Type Freighter. I assumed that those two, at least, would be fixed in GWX3 because their innacuracies were widely reported... but I've not checked them.

makman, if you say there are very many innacuracies then I believe you. I've never manually checked the ships in a modelling program. But I'd suggest that most of the discrepancies make little actual difference to... well, to anything. I said the ships measurements are mostly accurate because while playing (even in GWX 2.1) my experience was that most ships had data which was accurate enough to get a firing solution. There were exceptions (such as the two ships mentioned above) but generally I managed to hit my targets. Having said that, I would still love to see any inaccuracies corrected! But checking all the ships is a big job.
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Reply

Tags
angle on bow, aob, olc


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.