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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Maverick Modder
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Yeah, that looks like it should do the trick, LGN1.
Edit: Wait, sorry... Engage brain before post! On second thought I'm not sure that's right, and on third thought I'm not even sure that what I said in the other post was right either (about being able to change how map contacts are shown). It's been a while since I looked at it, sorry. I'll take a look later today.
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#167 |
Stowaway
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I have completely mastered the use of the attack disk. It's just a PITA when you ask a sonar guy the bearing to update position on the true course line and he says "no sound contact"
![]() ![]() When this happens I do have to takeover a seat of sonar's guy to check the bearing myself. But it's quite annoying everytime this happens. ![]() |
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#168 |
Grey Wolf
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Judging from the screenshots and only from those, doesn't the tweak affect the sea? In particular, the reflections of the clouds on the surface of the sea?
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#169 | ||
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No, not at all, they're exactly the same as before. Well, actually, thinking about it the reflection right on the horizon (and I mean right on it) will be very slightly different (more "blended in") but that's it. To anyone else reading: Thanks to some PM brainstorming with Hitman I'll be following this up with another tweak which will do what the "Horizon Extension" mod did (stop the ships on the horizon from "floating in the fog") except that this version looks better, doesn't hit framerates anywhere near as badly, and doesn't remove the horizon haze. I'm testing it now and it's a huge improvement on the previous OLC horizon IMO. ![]()
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#170 | |
Grey Wolf
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![]() ![]() ![]() ![]() ![]() Re.. Re... Rea.... Real... Reaaaaallyy??? ![]() ![]() ![]() ![]() ![]() P.S. Waiting impatiently. I'm going to study now. I'll be back in a few hours. Good luck mate.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#171 |
Maverick Modder
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Really.
![]() ![]() It even has the effect of making ships go "over" the horizon so that at long range all you can see is the smoke, and without making the ships look like they got sawn in half. TBH, this bit was an unexpected bonus and partly luck. Thank Hitman for the idea. He suggested a load of ideas I'd previously disregarded, but when I rethunk them (after telling him "no, no, that won't work" ![]() ![]() Now, this version does still hit framerates (in order to prevent certain problems that would otherwise occur) but this FPS hit is not even in the same ballpark as the last one. The tweak is pretty close to the current version of OLC 'Gold' in terms of performance. ![]()
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#172 |
Planesman
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OLC
Rapidshare linky no work no more. ![]() Please upload again? ![]() cheers |
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#173 |
Maverick Modder
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I only put it there cos FF was acting up. The new horizon is done and working beautifully, so I'll shortly release a full update with these changes included, plus (if I can get it looking right) a tweak for the searchlights.
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#174 |
Dominant Wolf
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Great news !
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#175 | |
Navy Seal
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Link is down. Does anyone have another link? Good work OLC!
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#176 |
Maverick Modder
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I'm just testing OLC 'Gold' MkII (
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#177 | |
Ace of the Deep
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#178 | |
Maverick Modder
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#179 |
Maverick Modder
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OK, it's done! Check post 1 for details.
I have not done a huge amount of testing on this version, but I've not changed anything very critical either so it should be fine. That said, if you do get any problems then of course let me know. I'm off to start my new campaign! ![]()
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#180 |
Bosun
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Does flat sun fix work for settings bigger than 4xAA? It doesn't for me so i want to know if it's normal. Sun glows with 4xAA also without the fix but not with 8 or 16.
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Tags |
gold, gui, olc, olce2, ubermod |
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