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Old 05-22-09, 09:45 AM   #1
Paul Riley
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I just disabled TSP and the text reverted back to English.
Actually I think i'm gonna stick with TSP,the diesels start command (CTRL+S) and other improvements is too much to disregard,even though GWX stock sound files are still great!
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Old 05-22-09, 10:42 AM   #2
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There's versions 3.1 and 3.2 that are added on top of Thomsen's Sound Mod.
I believe it fixes some bugs.
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Old 05-22-09, 11:37 AM   #3
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Please don't get me wrong but I think the title of your thread is not accurate. The problems you're talking about have nothing to do with GWX (especially the sond one), as the mod that you're enabling is not an official GWX mod.

I think the idea of the thread is good, as there are a lot of unofficial mods that work well with GWX, so I think it would be nice for all of us to know if there are any problems. Nevertheless it is important to note that these problems are not created by GWX itself.
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Old 05-22-09, 11:46 AM   #4
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sharkbit,
Can you point me to the 3.2 version?I want to keep TSP now.
Thanks.

melnibonian,
I agree with what you said.
That was my intention,to create a thread for us to be aware of any known or unknown conflicts ect.
I see now,that mods not designed exclusively for GWX may encounter problems,I didnt consider this,thanks for warning me.I will say though that the mod I use to black out the scope perimeter works fine,and that is not GWX supported I dont think.
Thanks.
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Last edited by Paul Riley; 05-22-09 at 12:21 PM.
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Old 05-22-09, 11:48 AM   #5
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Thanks for that pointer nik
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Old 05-22-09, 11:55 AM   #6
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I now want to include two more recent observations I made about 30mins ago.I am not saying they are problems,just unique observations.

1- Torpedo damage seems somewhat reduced this time,in some cases by a large margin.Earlier in training I hit the large cargo ship with 2 impact torps set near the surface,then 1 mag under the keel,yet it still remained afloat,and needed a 4th to sink it proper.What exactly does this represent regarding real life conditions?

2- Underwater conditions are VERY dark now (more noticable through the scopes),even just under the surface its practically black.Is this a problem or was it intended?,to give a greater feeling of suspense and isolation.Dont get me wrong,its a great effect,I am just curious
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Old 05-22-09, 12:05 PM   #7
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Quote:
Originally Posted by Paul Riley View Post
I now want to include two more recent observations I made about 30mins ago.I am not saying they are problems,just unique observations.

1- Torpedo damage seems somewhat reduced this time,in some cases by a large margin.Earlier in training I hit the large cargo ship with 2 impact torps set near the surface,then 1 mag under the keel,yet it still remained afloat,and needed a 4th to sink it proper.What exactly does this represent regarding real life conditions?

2- Underwater conditions are VERY dark now (more noticable through the scopes),even just under the surface its practically black.Is this a problem or was it intended?,to give a greater feeling of suspense and isolation.Dont get me wrong,its a great effect,I am just curious
#1-Yep-no more single shot sinkings every ****ing time against large ships, like in the stock game. Lots of threads about that but I think it very realistic.

#2-I do recall seeing something from one of the GWX team that the dark water is intended.
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Old 05-22-09, 11:59 AM   #8
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Quote:
Originally Posted by Paul Riley View Post
sharkbit,
Can you point me to the 3.2 version?I want to keep TSM now.
Thanks.
http://www.bts-mods.com/?page=sh3user=philipthomsen

Down near the bottom of the page. You need need to install 3.1 and 3.2 on top of v3.0. The read me mentions it as well as Thomsen's thread in the Mods section.

Quote:
There is nothing to stop you customizing your TSP installI prefered some sounds from Reece's sound mod,so I just deleted the ones out of the TSP,and inserted the ones I liked from Reece's,Then just enabled as normal,worked a treat
Hmmmm.....I might have to play around with that.
I've been afraid to do that.

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Old 05-22-09, 12:38 PM   #9
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Quote:
Originally Posted by sharkbit View Post
http://www.bts-mods.com/?page=sh3user=philipthomsen

Down near the bottom of the page. You need need to install 3.1 and 3.2 on top of v3.0. The read me mentions it as well as Thomsen's thread in the Mods section.
sharkbit,
I just tried the 3.1 link,and the download stopped seconds later,the download is corrupt sadly.I tried it twice,no luck
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Old 05-22-09, 12:49 PM   #10
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Try his FileFront. That is where I got it from.

http://hosted.filefront.com/PhilippThomsen/2200619

Maybe you'll have better luck with it.
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Old 05-22-09, 12:08 PM   #11
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Quote:
Originally Posted by Paul Riley View Post
melnibonian,
I agree with what you said.
That was my intention,to create a thread for us to know of possible conflicts ect.
I see now,that mods not designed exclusively for GWX may encounter problems,I didnt consider this,thanks for warning me.I will say though that the mod I use to black out the scope perimeter works fine,and that is not GWX supported I dont think.
Thanks.
As a rule of thumb you can use any mod that doesn't alter files that touch the game engine. Therefore mods that affect graphics (like skins) or sounds (like Thomsen's) should be OK with GWX. If you start messing with files that affect the game engine then you're tempting fate and there is a possibility to encounter problems.

By saying this I don't say that you shouldn't use these mods. I'm just saying that you have to be prepared to face potential problems. So far though I've used a few non-approved GWX mods without any real problems.
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Old 05-22-09, 12:18 PM   #12
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Quote:
Originally Posted by melnibonian View Post
As a rule of thumb you can use any mod that doesn't alter files that touch the game engine. Therefore mods that affect graphics (like skins) or sounds (like Thomsen's) should be OK with GWX. If you start messing with files that affect the game engine then you're tempting fate and there is a possibility to encounter problems.

By saying this I don't say that you shouldn't use these mods. I'm just saying that you have to be prepared to face potential problems. So far though I've used a few non-approved GWX mods without any real problems.
You mean stay away from files that alter things like,settings,sensors,AI,etc etc?,the things that make the game actually work?.Dont worry,I have no intentions of doing that,I am perfectly happy with what the GWX team have done,and I would be terrified of corrupting the game in the first place
Thanks.
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Old 05-22-09, 01:06 PM   #13
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Quote:
Originally Posted by Paul Riley View Post

melnibonian,
I agree with what you said.
That was my intention,to create a thread for us to be aware of any known or unknown conflicts ect.
I see now,that mods not designed exclusively for GWX may encounter problems,I didnt consider this,thanks for warning me.I will say though that the mod I use to black out the scope perimeter works fine,and that is not GWX supported I dont think.
Thanks.
I agree with melnibonian, why don't you come up with a more accurate title, post it here and I will edit the Thread Title.

Sound like a plan.
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Old 05-22-09, 02:29 PM   #14
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Quote:
Originally Posted by reallydedpoet View Post
I agree with melnibonian, why don't you come up with a more accurate title, post it here and I will edit the Thread Title.

Sound like a plan.
Thanks Kevin

Paul....there is a GWX thread already created for the purpose of discussing issues encountered by users of the GWX mod.

I know full well your intentions are above board but threads similar to this have created much angst in the past on SS.

In the absence of Kpt. Lehmann allow me to reiterate that the Grey Wolves do not encourage nor endorse the use of third party mods being added to GWX.

It is well known that some will work and others will break the parent mod.

Anyone using GWX will be given all the technical support available by the team both here and on our website.

However, it is regrettable to say that we are unable to offer any support toward problems encountered whilst using third party mods....users must use them at their own risk.

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Old 05-22-09, 02:36 PM   #15
Paul Riley
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Sorry about all this
Its just because I am new to the GWX scene and have obviously missed important news and announcements about such things.There is a mountain of info and finding the info for you can be a challenge at times.

I am removing the scope mod I have,I dont want to screw my installation.From now on,its just GWX endorsed mods.

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