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#1 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi OLC,
i know, GWX is using one type of funnel smoke. But you can add more types to the particles.dat and then - you must decide, which ships should use the new smoke type. Which type of smoke is used by the ship is writen in the SIM file: see "obj_Funnel" and refer at "smoke=..." to the correct ID (of the smoke type). Greetings rowi58 |
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#2 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Perfect, thanks rowi!
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#3 |
Stowaway
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Cool...if yer modding the smoke might I ask if you could do everything you can to avoid that horrible blocky repeated texture tiled effect, even if it means much less smoke.
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#4 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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I'm not modding the smoke. I just needed to know where the generator was, and whether it was the only one. Nothing to see here... move along...
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Freedom of speech - priceless. For everything else there's Mastercard. |
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