![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
|
![]()
No worries at all.
Just enjoy all the new toys. If you get stuck im sure the will be someone around here that will point you in the right direction.
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Just regarding Commander 3.2,
As there are already many changes and additions to the career aspect ( I have still yet to see this) would there be any reason to even use Commander?.The only reason I used Commander,and enjoyed it for this,was options like,starting out at sea,opacity settings of the water,*choose your start date*,and things like,random names of the captain,captain's/crew roster,end of patrol report,patrol editor. Are any of these included by default in GWX Gold,or at least emulated/uses its own version? Thanks ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Right I got the latest commander config files and installed them.
So that is now,in the order I did it - - clean install - patched to 1.4 - installed latest JSGME tool - installed GWX main files - installed Commander 3.2 - installed Commander config files (unsure of exactly what this does) So now all that remains is to enable some or all of the mods that come with the GWX Gold package,which I have to say already looks quite impressive,and is good of the team to include them for us ![]() Just a few queries about the actual GWX version now - performance wise,there is loads more to render,naturally making it more demanding on our systems,so I have had to decrease my anisotropic filtering settings to half,and disable anti aliasing completely.Not a problem as games still look great at these settings. - and the rotating device on the conning tower,is that actually the radio antenna? ![]() Thanks for your help ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
Paul, the rotating loop is the radio direction finder.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
Thanks HW3
I can't believe the lengths the GWX team has gone to with this,the level of detail is staggering,I honestly think from what I have seen so far it puts Ubisoft to shame,and Ubisoft are probably the best and one of my fav games companies. I think the only gripe I have,and I feel bad for saying it as there is far more for the PC to process this time,and that is the quite long loading times,more noticable in the museum,but when I first checked out the museum I found out why,the added units is massive.I can't believe I even saw a bloody V2 rocket in there! ![]() I can't praise them enough.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Very pleased that You're pleased.
Keep an Eye open! Not everything is in the Museum. ![]() ![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
What the hell is that?!
![]() ![]()
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
|
|