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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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I dunno, I didn't find that RFB was a HUGE change over the base game. Missions were still the same, some internal stuff to the sub changed, and obviously sensor tweaks and such, but...
...compared to TMO, it still feels very similar to 'stock'. Maybe that's good? I dunno, seemed there were altogether too many "insertion" or "resupply" otherwise special missions compared to historical sub duties. Not that they didn't happen, of course, but it seemed every other missions in RFB/'stock' was along these lines. TMO really changed that around. |
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