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Old 05-15-09, 02:15 PM   #1
Dowly
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Goddammit, you're the one I can always trust to answer my questions. The last thing I asked (the particle generator stuff), I first though of PM'ing you as I knew you'd know the answer. This time around, I again though of first PM'in you, but decided to post an public thread.

Thanks for the answer, mate!

Here's a quick follow-up Q, I take the multiskin thing is stock in SHIII? So, am I right to assume that I can just make a mod with few different skins for the 109, for example, and have JSGME install them all to the texture folder? The game then uses them all automatically?

Again, thanks Priv!
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Old 05-15-09, 02:20 PM   #2
Madox58
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If the folder has TGA's ending with _T01 etc?
It's a Multi-skinned unit.
If not?
Then it's a single skinned unit.

And Single skinned unit can be converted to Multi-skinned
by the way.

Any TGA placed in the texture folders will override the tga's in other areas.
As long as the names are the same.

For replaceing Multi-Skinned Tga's?
Just place them in the correct unit folder.

You don't skin Ships by any chance do you?
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Old 05-15-09, 02:33 PM   #3
Dowly
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Quote:
Originally Posted by privateer View Post
You don't skin Ships by any chance do you?
You know me, only aircraft. Tho, been meaning to have a go at skinning ships, but I really couldnt even think of where to begin to search schematics/blueprints showing how the ships were build. I.e. where to put panel lines, where rivets etc.

One last question to make sure I understood it correctly.

If I want to make the [insert a multiskinned plane here] a multiskin one, I first do the skin normally, put that to the texture folder so it overwrites the texture in the .dat file and all the further skins I put to the Air/[insert a multiskinned plane here] folder? For example Silent Hunter III/Data/Air/Hurricane (or whatever the folder is called).
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Old 05-15-09, 02:38 PM   #4
Madox58
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As DivingDuck said,
First we would need to convert said unit to Multi skin by editing the
relevant areas in it's dat.
Then we would use TGA's in the data/air/unit folder

Important thing is.....

IF there are a number of TGA files ending with T0?
It's already multi skinned.
If there are NO TGA's ending with T0?
It's a single skin unit.
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Old 05-15-09, 02:41 PM   #5
DivingDuck
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First check the unitīs folder and / or *.dat file whether it features multiskin already or not.

If not, search the *.dat for the texture in question. Rename the 08/00 chunk to read 'cfg#TXR_...". Delete the 03/00 chunk (embedded image). Now itīs ready for multiskin. The *.tga files must be named 'unitīs name_T0x' and belong in the unitīs folder.
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Old 05-15-09, 02:48 PM   #6
Dowly
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Ok, thanks guys. Got it now.
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Old 05-15-09, 02:29 PM   #7
DivingDuck
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Moin Dowly,

it depends on the unit. Nameing conventions have to be met for the *.dat file. The 08/00 chunk must be named 'cfg#TXR_any_name'. The important part is 'cfg#TXR_'. Thus the game engine detects whether multiple skins have to be applied or not. The 02/00 chunk, parent to the 08/00, holds all property infos, a 03/00 (embedded image) is not needed / available. IIRC the 'T_0x' files must be in the same folder as the unitīs *.dat.

Regards,
DD
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