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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Morro Bay, Ca.
Posts: 659
Downloads: 79
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I'm downloading this now, but I have a question about sensor availability that was never addressed in the original CA-24F thread. Using the original, I had no hydrophone availability in the refit periods into 1940. Has this bug been addressed in this version of your mod?
Just d'loaded and attempted to extract. It prompts for Atlantic Part 2, but none is available on your filefront page. So what's the deal? Last edited by Ishmael; 05-15-09 at 02:28 PM. |
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#2 |
Navy Seal
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OK W_clear, I'm calling you out. FRONT AND CENTER! NOW!
Sir, "My Atlantic Mod" positively sucks as a name for this! ![]() Somebody translate this for him, quick!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Lucky Jack
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Yeah W_clear. Your mod needs a better name than "My Atlantic Mod". However, the current name certainly lets everyone know what the mod is about!
![]() Hmmmmm....maybe a what to call W_clear Atlantic mod contest ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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I think it's name should be: Atlantic-Pacific Submarine Warfare Mod_1.0. Please help me change the title of.Thanks.This mod is uploading.
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#5 |
Lucky Jack
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I do not moderate this forum. You will have to ask a moderator that can change the title for you.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Hi!
This thread has been renamed at the initiator's request. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#8 |
Stowaway
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important question about the included real environments mod:
will the scene.dat or other environmental files in this mod be different then the ones in real environments? if i made a mod to use with real environments will it work for this mod too or will i need to make a new one to use with this mod? |
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#9 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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Don't need real environments MOD. |
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#10 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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this Mod is uploading ,it's have two part.and other Sounds mod. New sensor in it. |
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#11 |
Stowaway
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![]() This thread is starting to remind me of this.
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
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Downloaded and installed it. Here's the first observations, after some 15' into it:
What I liked: - the intro screens What I didn't like: - No readme with the changes. Actually, what has been changed? - US ships are still present in the German roster and can be found in ports, under German flag - Atlantic is too blue & transparent to my liking - roll & pitch still doesn't look natural (I know, game engine is borked, but still...) - still in Spanish (not precisely a showstopper... if one speaks Spanish) - a normal dive takes a VIIB down in just 20 seconds?????? Isn't this a little too fast? - in fair weather (5m/s) the sub deck gets constantly covered by wave splashes / could it be because of too many splash generators in the sub model? - there are German quick missions with Battleship Iowa and they crash the game - ports are deprived of any life. Starting a career in 1939, I found Kiel to have only 4 or 5 docked ships. |
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#13 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
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Hello W_Clear,
most of the SingleMissions Crashed. I like your ENV_Mods, that`s good Stuff ![]() ![]() greetings nautilus42 |
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#14 |
Eternal Patrol
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I downloaded the current version and installed it, and here are my first impressions:
1) The period (.) and comma (,) keys don't work for looking at different ships. 2) The voices for the speed orders are wrong. They go along with the standard SH4 American voices, which are also wrong. In the original "Ahead 1/3" is given as correct, but selecting "Ahead 2/3" gives the voice command "Ahead Slow". This mod follows that mistake exactly. 3) Only Speech files are updated - the .wav files haven't been touched, which means the 'Battle Stations' commands are American, including voices speaking English. 4) When exiting the harbors one sees a pair of Ju-90 patrol bombers circling the harbor, which is nice, but they didn't enter production until 1942. 5) The Type II U-boat has 41 crew members, not including the captain. Since the original only held about 28, I think this is a bit much. 6) The Recognition Manual is missing about half the national flags, and one of the ones which is there is upside-down. 7) The entire roster for the British and American navies is included in the German roster. This means that all RN and US warships show up in the German section of the ID book, with German flags. It also means that every 'escort' I've seen so far has been a Fletcher-class destroyer flying the swastika. Also, pretty much every ship I've looked at has at least one crewman in US uniform. If this is going to be called "the best mod ever", I'd say it needs a HUGE amount of work. So far it is unfinished and wrong. Some of the things I've mentioned are minor, but some are in need of serious revision. At this point I would say it compares very poorly to work that's already been released, not to mention work currently in production.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Thank you very much
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What we do in life echoes in Eternity |
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