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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 | ||
Subsim Diehard
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"Con, FireControl, weapon reattack on port side.... Weapon Acquired!" I wish that DW used that sort of active voice feedback for weapons. Its more realistic. Quote:
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#167 |
Commander
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Be sure you guys grab the training guide available at subsim (http://www.subsim.com/subsim_files/p...tml#fastattack). It talks about how to get better use out of the plotting table.
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#168 | |
Commodore
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One is by using what is called a lag leg. Which basically means moving in the opposite direction of a contact in the line of sight bearing lines will cross between you and the target. This provides an absolute minimum range. Next you change directions in the line of sight and if possible overlead him. This will cause bearing lines to cross beyond the target. Bang absolute maximum range. Between that you just try to get a certain target solution to fit the bearing lines as you alter ownship course and speed creating legs that will only allow one solution to match the bearing lines thought your maneuvers. The more legs the better the solution. The fire control systems really do the same things it just displays the bearing errors as a stack of dots. If you make the dots stack perfect the solution fits all the bearing lines. |
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#169 | |
Commodore
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#170 |
Subsim Diehard
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That's interesting. I heard that the OOD did this on British submarines, but didn't realize that American submarines did it too. Were all plots kept on the same paper? (in the case of multiple contacts of interest?)
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#171 |
Commodore
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There was only one table so everything that was being plotted at once had to go onto the same sheet. Now we would pull the paper and start another for a new contact at a later time. We didn't plot all contacts only ones being tracked or those important to the current tactical situation. Also the plot wasn't always being used. Only if the tracking party was stationed which usually meant a particular contact of interest was being engaged.
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#172 |
The Old Man
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In Clancy's 'Submarine' there is talk about automatic solution. It is said that Brits use only this, and that US use both automatic and manual.
Which is which ? Is 'automatic' stacking dots on fire control or is there some other station ? I did full auto TMA by least square method and it was quite good, so I guess navy uses something like that too. Is 'manual' plotting desk ? Also I'm bumping the request about 'link' contacts. Where are they displayed ? Or is whole 'link' on subs just a fantasy ?
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#173 | |
Commodore
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We never had "link" info on the boats I was on. Not certain f that is something they now have. We only got info on contacts via text message and that was often old locations. |
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#174 | |
XO
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One of those operational security things... |
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#175 |
The Old Man
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Link exist is totally fine for me. For game purposes, it could be done that older subs and small navies would rely on text message/voice message and manual plot, while modern subs could use some tactical display and digital link (like DW has).
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#176 | |
Frogman
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#177 | |
Commodore
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#178 |
Subsim Diehard
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Here's a general question:
In general, what was your favoriate *type* of mission? What was your least favorite *type* of mission and why?
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#179 |
Commodore
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I'll have to give favorite some thought and post it later. Least favorite is easy. Prep mission for some type of inspection is the worst. Whether is be ORE or something else, it is a guaranteed drill and field day packed deployment. Major crapfest!
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#180 |
Sea Lord
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NTPI's and ORSE's sucked.... Hunting outbound Soviet boomers was the best IMO because you actually felt like you were doin something other than punching holes in the ocean.
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