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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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#2 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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I will try it when back at base.
I just thought that a simple hack wasnt as serious as installing a full blown mod.I am perfectly aware of the returning back to base before installing stuff. Thanks for that reminder anyhow ![]() Lastly,is what I described a recognized error?,have you heard of others mentioning that bizarre engine stopping? Thanks.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 | |
Stowaway
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Make sure you add that keystroke line to the correct command (Man the Flak Guns) and not the command number, which might have changed since stock SH3. I have a mini-mod (up to version 8) which changes and adds many keystrokes, so it was a challenge to come up with appropriate letters for all of them. Keystroke F was probably used for some other command. You say you had a problem with the engines not running. I vaguely recall hearing of problem like this before. I think the solution was to go into reverse and then into forward, but I not positiely sure at this point. Did you try the ctrl F9 to see if it placed men at the flak gun or guns? I recall testing my setkey mods with the school missions while I had active games going on, but I probably only installed them while at port and exit from SH3. Download and install GWX3.0 ASAP, you'll be happy you did. |
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