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Old 05-12-09, 05:35 AM   #1
BulSoldier
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I never ram targets cause it is more probable your boot going to sink rather damaging the hull of the ship.

Furthermore i dont find hard to destroy tramp steamers or small passenger/cargo ships hard to sink with a single torpedo, though usualy they take quite a while to sink.

However if you encounter single ship (unarmed ofcourse) i would advice to gun them down with the deck gun rather wasting a torp.20-30 round around the waterline are usualy enough.
For bigger targets (if they are in convoy and above 5-6000 tons) i use 2 torps, this is usualy enough.As mentioned in preveous posts deph of the torp is esential. I prefer aiming from 4-7 meters running depth of the all because if they run too deep they could hit the curved part of the hull and it gets frustrating not to blow

I hope i was useful.
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Old 05-12-09, 06:16 AM   #2
Murr44
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I sank a Greek small merchant yesterday with 1 torpedo. It was unarmed & appeared to be sailing alone so I had intended to destroy it with the deck gun. However when I got to about 1500m not 1 but 2 destroyers suddenly showed up & started nosing around! I very quickly submerged & reduced speed to slow to avoid detection. Keeping an eye for our univited guests (the 2 escorts) I waited for the small merchant to settle down (reduce her speed and stop zig-zagging) and launched a T1 set to 8m from about 1600m. The T1 detonated just ahead of her bow & blew a big hole in it. We went down to 102m and went silent. After about 15 minutes (real time) the merchant went down and we slipped away undetected.

According to the GWX manual you should try for waterline & hull hits with the deck gun. They've (the GWX team) reduced the amount of damage that deck hits do.
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Old 05-12-09, 06:17 AM   #3
tiger_tim_34
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Yes, ramming that ship wasn't a brilliant idea. I had drunk a few emergency rations of whisky by then.

Perhaps I need to wait longer to see if my AP rounds have done the job? So long as there isn't a freak GWX3.0 unsinkable tramp steamer anomaly that you've all been finding, then I'll continue my deck gun attacks with renewed confidence.

Clearly, I just need to be (altogether now) more aggressive.
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Old 05-12-09, 09:29 AM   #4
BulSoldier
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Well something that just hapened.

I was on patrol traveling to north atlantik and i was about to pass to west of england between the orkeneys and i dont remember the name but betwenn scapa flow and the other base on the northern islands of britain.
I got contact of slowmoving merchant and it turn out to be passanger/cargo around 2000 tons.Given the place in witch engagement was going to take place (so close to the bases) i (it was around 21 when i made visual contact) first tought of a silently torpedoing the ship and leaving but then the greed for not wasting Aals came.And given that it was deadcalm water i poped up 1,5 kilometers from the ship and shelled it.It took around 30 rounds and few minutes to sink.
With that hapening i continued my patrol and Oh surprise just few minutes after the sinking of the merchant a destroyer straith ahead at distance around 8-9 kilometers.Long story short - 1 hour of dodging depthcharging attacks i finally screwed and a DC hit pretty hard the forward torpedo area.
(something you should now is that sea floor was 79 meters so i didnt go below 65 because DC could miss me and explode on bottom)
Heavy flooding occured after the explosion of the DC and all tubes were destroyed.By the time the crew stoped the flooding there was so much water that the sub probably was 30 degrees pointing at the bottom and sinking.I could support it by using slow backwards but i have to stop machines in order not to surface.And so after another 10 min the destroeyer finaly hit me with dc and blew me to pieces :|

Imagine, and it was still '39
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Old 05-12-09, 10:38 AM   #5
Jimbuna
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Sounds like you'd be more suited to the infantry
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Old 05-12-09, 07:24 PM   #6
Madox58
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With any unit,
Pounding on the same spot gains you nothing.
Once a damage zone is destroyed?
It will aquire no more damage.
Which means the total unit will suffer no more damage.
Spread your shots!

I hit fore and aft when Deck Gunning.
That way I'm assured that damages are taken.

Nothing is unsinkable in GWX if you take this approach.
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Old 05-13-09, 07:11 AM   #7
tiger_tim_34
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A-ha, many thanks Privateer. That is exactly what I needed to know.

Now if I can just find a few more British merchants in 1939 rather than all these Norskis...
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Old 05-14-09, 05:09 AM   #8
tiger_tim_34
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Default Failed to sink a small ship with 700 rounds.

Okay... these tramp steamer/small cargo ships are aggravating my deck-gun crew. Are they all transporting Ping Pong balls?

How do you modify the deck gun please to make it slightly more powerful?
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