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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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The result in MoBo looks right...
But the drawing on the in-game map doesn't look right. To get the correct result with the in-game tools you would need to... 1) Draw a 1300m radius from your sub as a scale vector to indicate speed and heading. 2) Move the 3200m radius/vector to the terminal point of you sub 1300m radius vector 3) Draw a new radius from your sub to the new terminal point of the 3200m radius after you moved it. You should see the new radius points 188° and has a 2740m radius (heading 188° 27.4kts) Last edited by XLjedi; 05-10-09 at 08:56 PM. |
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