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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.72%
Version 2 79 10.49%
Version 3 29 3.85%
Version 4 77 10.23%
All of them 490 65.07%
Multiple Choice Poll. Voters: 753. You may not vote on this poll

 
 
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Old 05-09-09, 04:16 PM   #11
polyfiller
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Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
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Ivan - could upload the ships pack as it stands. Have added much (RN radar, re-balanced armour values, am in process of adding accurate shell data for guns, have added NPC versions of the German cap ships and the RN ones, and modified the armour values to balance with the player versions). Also played with the main sound file for the big guns firing ... sounds a bit funkier now :-)

Still having a frustrating time with ship handling - most ships I get to ride waves (up down movement) properly end up bobbling too much from side to side. The game engine is rubbish in this respect.

Also done much work to test long range gunnery - AI controlled guns on AI ships seem much much more accurate than AI controlled guns on human controlled units. Am currently playing with special abilities and various ranks / qualifications to correct.

Had to do alot of work on the NPC Bismark - damage was not showing well. Need to do same to Tirpitz.

I have no player ships to work on at present. Has anyone got any DD's to send me for damage modelling ?

Also - for the smaller German cruiser & DD classes - if you want them - need to get persmission and models. Only ones I've seen anywhere are in GWX for SHIII.

While I wait for more ships to do I'm going to be;

1) Adding realistic radar loadouts to the German ships.

2) Further testing radar sensitivity & range (game engine also rubbish in this area).

3) Have to configure armour values on some more stock cap ships.
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