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Old 05-04-09, 08:50 AM   #31
Pisces
Silent Hunter
 
Join Date: Dec 2004
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Quote:
Originally Posted by onelifecrisis View Post
@Pisces
The SH3 engine does allow for the water to be curved (up or down) to a sphere of any radius, using EarthRadius (make it negative to make the water curve down like it's supposed to) but that's no use on its own because the ships all float on a perfectly flat plane. Maybe it was a planned/unfinished feature?
Oh cool, I didn't know that. It's not as bad as I thought then. Oh well, still no points for unfinnished business. (Which reminds me of something I neglected to do. )
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Old 05-04-09, 08:57 AM   #32
Paul Riley
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OLC

I will be planning on installing GWX and other realism mods just as soon as I finish my current campaign.I've come too far already to cancel my current campaign for the other mods out there.For the time being though,and I know its only a small adjustment,I am enjoying the commander add on,as there are some interesting tweaks inside that alone.

Cheers.
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Old 05-04-09, 10:17 AM   #33
GinoC
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Originally Posted by Paul Riley View Post
16-18000 metres? and,the stock game vis. limit is on a clear day about 8-9000m.That is about double,is that correct then?,that is bloody far
Would someone be able to see that far with the naked eye?
On a very clear day, you can see the superstructure of another ship above the horizon with binoculars at 15 NM or ~28km. That being said, how much you can see all depends on your height of eye above the surface. I can't imagine a Type VII could have been much more than 5m or so. That would give you a distance to the sea horizon of 8km. Anything further than that would start to dip below the horizon.
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