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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#27 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Even if they kept the world flat for simple motion dynamics or navigation sake, they could still have made a convincing approximation by rendering the horizon and ships lower with increasing distance. Heck, even Sh1 did that, and that was on puny little 386/486 cpus with barely over 1MB ram. It would have made a world of difference.
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My site downloads: https://ricojansen.nl/downloads |
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