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Old 05-03-09, 02:57 AM   #1
Wolfling04
Frogman
 
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
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Yeah, I just realized Jrex's Ships Physics mod is compatible with RFB 1.52

Thanks Arm
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Old 05-03-09, 04:18 PM   #2
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
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I was just contacted by Ducimus regarding some inaccuracy in my TMO part of the RFB/TMO comparison. I'll insert his message in its entirety...

Quote:
Subs in TMO are not stock. Theres a ton of changes in every file related to player subs. I just didn't change how the mechanics fundamentally work, i only altered their statistics to produce as near as a desirable outcome as i could get it within the existing system. And i guarantee if your AA guns or deck guns get hit while they're manned, one or more crewman is either near dead, or is dead. The exception being the watch crew on the bridge. I didn't adopt the sub damage system made by Observer and I left them alone because i didn't like the idea of having to manually place crew in their stations. I had enough of micromanagement in SH3.
It leaves most of what I said valid about the emphasis in changes made to the game. Ducimus did introduce new submarine interiors, interactive controls, increased vulnerability of gun crews, animated fans, check the "readme that nobody frickin reads" for further details. But as he says, he didn't change the fundamental mechanics of the sub. His emphasis, and his genius is in the enemy AI adjustments and the TMO plotting system.
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