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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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[quote=Gammel;1093208]i did spread up my submarine divisions to single submarines and ordered each single sub to patrol on it´s own.
![]() march separeted - strike united!quote] That quickly becomes a micormanagement nightmare, so I suggest you use the Area Patrol order instead. With this, you pick the center of the patrol area and its radius in map hexes, and that's it. No more worries. From then on, the TF will automatically maintain about 1/3 to 1/2 of its ships on station wandering randomly around the patrol area, another 1/4 to 1/3 in transit to or from the patrol area, and the rest in port refitting and repairing. I sometimes split a couple of zeps off (subs are too slow for this) to drive around independently exactly where I want them, but all my patrol boats, obsolete DDs, subs, and zeps are on area patrol.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#2 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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I
![]() ![]() ...but thanks for the tip and explaination about area patrols - will give it a try. I didn`t know about exactly and was too lazy so far in reading the whole game manual. I hate reading bigger documents on the monitor and will have to print out the whole book. Quote:
Value to set there is patrol radius in nm i guess...? |
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#3 | |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
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Your ships are safe from your own mines while moving on the campaign map. They can hit them in battles, but you see them then so can avoid them.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#4 |
Bosun
![]() Join Date: Apr 2006
Posts: 69
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Per your answer above, I looked through the game log--I assume that the log is choronological, and the later events are at the bottom? Also, I checked for mine and there is an overwhelming number of hits. Is there a way or trick to just track the BDA for our mines?
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#5 |
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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Not at present. The general idea is that you'd hardly ever know what your mines did, because usually nobody on your side is there to see it happen and the enemy isn't going to want to tell you.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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