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Old 04-12-09, 07:46 PM   #16
Sniper_Fox
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I must mention... don't look at your crew on the cleavland... you'll hurl, you'll see things man was never meant to see....
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-13-09, 09:59 PM   #17
jmardlin
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The Iowa is not mine it is a modified version of the one Peabody made. Thank you for testing the Montana though it is appreciated.
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Old 04-14-09, 03:26 AM   #18
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Is there anyway to make playing the cleavland mod and playing my USS Gudgeon easier than just swappin out all the files and what not? I'm afraid all this swapping and i'll screw up one of these days and leave some clevland files in i'm not supposed to or something....



NOW I'M A WILD NIGHT IN BANGKOK?!! AWW WHAT THE HELL
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-14-09, 12:31 PM   #19
ETR3(SS)
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Quote:
Originally Posted by jmardlin View Post
The Iowa is not mine it is a modified version of the one Peabody made. Thank you for testing the Montana though it is appreciated.
There wasn't a readme so no way of telling who made it, but you're welcome for testing it out.

Quote:
Originally Posted by Sniper_Fox View Post
Is there anyway to make playing the cleavland mod and playing my USS Gudgeon easier than just swappin out all the files and what not? I'm afraid all this swapping and i'll screw up one of these days and leave some clevland files in i'm not supposed to or something....



NOW I'M A WILD NIGHT IN BANGKOK?!! AWW WHAT THE HELL
Oh the stories I've heard from the old salts on my boat about Bangkok. I think you were better off as the medic.
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Old 04-16-09, 01:26 PM   #20
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Well I'm a planesman now, so I hope you bugger's got your laughs in, because I think I'm out of the rain for now...
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-16-09, 02:41 PM   #21
ETR3(SS)
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Aye, I think you're in the clear now. But it was good laugh...until I get there.
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Old 04-18-09, 02:27 AM   #22
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Well you ARE a seaman....




Anyway would this mod work with that JSME thing?> what does that thing do exactly?
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-18-09, 08:04 AM   #23
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Yep I'm a seamen again, although I suspect it won't be for a as long as the last time. And yes it will work with JSGME. What JSGME does is it's a mod enabler/disabler. So instead of going into your Silent Hunter folder and manually copy pasting to activate whatever mod, this will do it for you with a touch of a button bascially. And disabling is just as easy as it makes backups of the files changed when you disable the mod you were playing.
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Old 04-19-09, 04:37 PM   #24
Lolich
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All ships work for me i tested all of them now and the only problem for me was that the cannons where missing on one of the ships sometimes, But still Great Fun!

Last edited by Lolich; 04-20-09 at 05:35 PM.
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Old 04-30-09, 01:33 AM   #25
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I tried out hte montana... it has too much armour i think. I went toe to toe with 2 BB's and 2 CA's and came out... well untouched. 2 crew were wounded 1% (so they had 99% left) and my gun was damaged the tiniest bit. dispite taking hundreds of hits. I dont think this is even possible. Plus your crew refuses to fire at anything over 5000m away.
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-30-09, 02:12 AM   #26
NEON DEON
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Quote:
Originally Posted by Sniper_Fox View Post
I tried out hte montana... it has too much armour i think. I went toe to toe with 2 BB's and 2 CA's and came out... well untouched. 2 crew were wounded 1% (so they had 99% left) and my gun was damaged the tiniest bit. dispite taking hundreds of hits. I dont think this is even possible. Plus your crew refuses to fire at anything over 5000m away.
Maybe too much but take a look at the Monatana specs.

Displacement:65,000 tons (standard);[1]
70,965 tons (full load)[2][3][4]Length:920 ft 6 in (280.6 m)[2]Beam:121 ft 0 in (36.9 m)[2]Draft:36 ft 1 in (11.0 m)[2]Propulsion:8 Babcock & Wilcox 2-drum express type boilers powering 4 sets of Westinghouse geared steam turbines 4 × 43,000 hp (128 MW)[2]Speed:28 knot (52 km/h) maximum[5][2]Range:15,000 nmi at 15 knots (28 km/h)[1]Complement:Standard: 2,355[2]
Flagship: 2,789[2]Armament:12 × 16 in (406 mm) 50 cal. Mark 7 guns[2]
20 × 5 in (127 mm) 54 cal. Mark 16 guns[2]
10–40 × Bofors 40 mm anti-aircraft gun[2]
56 × Oerlikon 20 mm anti-aircraft gun[2]Armor:Side belt: 16.1 in tapering to 10.2 in on 1 in STS plate inclined 19 degrees
Lower side belt: 7.2 in tapered to 1 in inclined 10 degrees[1]
Bulkheads: 18 in forward, 15.25 in aft[1]
Barbettes: 21.3 in, 18 in (aft)[1]
Turrets: up to 22.5 in
Decks: up to 6 inAircraft carried:3–4 × Vought OS2U Kingfisher/Curtiss SC SeahawkAviation facilities:Two aft catapults for launch of seaplanes[3]Notes:Last battleship class designed for the United States Navy

The turrets would have had 22.5 inches of armor!

Thats obscene!
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Old 04-30-09, 09:02 AM   #27
ETR3(SS)
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Quote:
Originally Posted by Sniper_Fox View Post
...Plus your crew refuses to fire at anything over 5000m away.
I've noticed this too. Its not limited to just the Montana though, got the same problem on the Iowa and Cleveland. I might look into this a bit and see if I can figure it out.
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Old 04-30-09, 11:18 AM   #28
NEON DEON
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Quote:
Originally Posted by ETR3(SS) View Post
I've noticed this too. Its not limited to just the Montana though, got the same problem on the Iowa and Cleveland. I might look into this a bit and see if I can figure it out.
There are two seperate cfg files that control when ships fire. One for the player AI and one for the enemy AI. I am at work right now so I cant point you to the exact location. Maybe someone can come along and give you the info quicker.

Stock settings to open fire from memory I belive are player AI 5000m and enemy AI 6000m.
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Old 04-30-09, 12:44 PM   #29
jmardlin
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Had the Navy built them they likely would take little damage from anything but torps bombs and yamato main guns. The damage model is not very good. I will fix it when the new S3D is released.
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Old 04-30-09, 06:24 PM   #30
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Quote:
Originally Posted by NEON DEON View Post
There are two seperate cfg files that control when ships fire. One for the player AI and one for the enemy AI. I am at work right now so I cant point you to the exact location. Maybe someone can come along and give you the info quicker.

Stock settings to open fire from memory I belive are player AI 5000m and enemy AI 6000m.
They are located in:

Data/Cfg folder.

CrewAi.cfg controls your ship:

[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=3000 ;[m] medium range limit
Cannon range 3=5000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit
;selection
Cannon Selection Range=8000 ;[m] max range to contact
AAGuns Selection Range=2000 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=2000 ;[m] max range to contact

---------------------------------------------------------------

Sim.cfg controls the Surface AI of ther rest.

;AI surface ships sensors cfg file
[Mech]
Waves amplitude=0.2 ;[0,1]
Waves attenuation=0.75 ;>=0
[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]

-------------------------------------------------------

The sim.cfg also controls sensors but I only listed the part for the guns.
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