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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2009
Posts: 13
Downloads: 53
Uploads: 0
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Long time player first time poster.
Been playing on and off now for a couple of years, mainly at 55%. Tried earlier with manual targeting but found it too difficult. After reading the posts thought I would give it another go. Best move I made. Really adds something to the game, heart in mouth and hands shaking fun. Find I miss the camera views so thinking of turning them back on. Patrol 1 up near Hartford 20 days of fog and rain, not 1 fish fired, back home with tail between legs. Patrol 2 again the east coast of England. Beautiful balmy weather and flat seas. 9 cargoes for just over 30,000 tons. Getting some funny looks from the crew, been a little bit chancy on this patrol. Popping up in daylight to lose some shells into some poor bugger. Could be a few awols when we get back. There's a destroyer out hunting us and he's not far away. Coming up on something now with one stern fish and a total of sixty shells left. This is going to have to be quick and dirty. My manual target practice sessions could quite easily have ended up on funniest home videos. Torpedoes going in all directions but the way they were supposed too. Couple of times had the wrong aob set starboard instead of port, things like that. Getting the range with the periscope is the most difficult, ok with the uzo. I would have preferred the stadimeter controls reversed. Mouse for periscope, arrow keys for the stadimeter line. With auto targeting the notepad reflects the changes in range and aob. This doesn't happen with manual. Is that correct? Going to have to whip this crew into shape if I still have any left. Example - lookouts "ship spotted" Oh good, whereaway, port, starboard, pointy end, blunt end, bloody idiot. ![]() Speaking of crew does anyone else have a lookout that gives them funny looks out of the corner of his eyes. This guy makes me bloody nervous. Secret Police I'm thinking. |
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#2 |
GWX Project Director
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Welcome aboard Lynard.
![]() Don't worry. We all get those looks from our crews at times/ ![]() |
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#3 |
Let's Sink Sumptin' !
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Welcome aboard!
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![]() ![]() --Mobilis in Mobili-- |
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Welcome
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#5 |
Helmsman
![]() Join Date: Jul 2008
Location: Leicester
Posts: 104
Downloads: 18
Uploads: 0
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Never mind the stupid lookouts, I'm trying a port raid in Iceland. I get an alert from my hyrophone man. "Merchant, stationary, coming closer!" :P
we found an empty bottle of Obstwasser hidden in his bunk...
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"I say Number one, my end is diving. What the hell is your end doing?" |
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#6 |
Chief of the Boat
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Welcome aboard lynard
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#7 |
Lucky Jack
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Welcome aboard!
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#8 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Ahoy Lynard
![]() I would'nt worry about manual targetting too much,you'll soon get the hang of it,what is more difficult is playing with map updates off,which for the first time in my current patrol i'm doing,which gives me 100% for the first time in my career ![]() Just a quick tip for you about manual targetting.Say if you are travelling on parallel course with a ship that is going say bang west at 90 degrees,before you do any work in the TDC make sure you don't have the ship locked on just yet.Make sure both bearing and AOB are reset to zero positions in the TDC.Flip the manual switch until the green light comes on,indicating you are now in full control of the torpedo launch angle.Now bring the bearing to 90 degrees and the AOB dial round to 90 degrees port,making sure all other settings are correct.Regarding speed I always add an extra 0.5kts if I am greater than about 2000m allowing the torpedo to run slightly ahead practically shearing his bow off. At this point you should now lock the target in the scope/uzo. Now,flip the switch again and the red light comes on,telling you the torpedo launch data is all set and ready for firing,the TDC will now automatically update all data as your AOB changes.When target is just starting to pass the 90 degree point fire,and you will have virtually a perfect shot everytime,unless weather conditions interfere naturally. You can use all the above for perpendicular or zero degrees firing,just make sure the bearing is set at zero and the AOB is 90 degrees P or SB respectively,the TDC will correct exact values when the switch is flipped into the red. Hope some of that helps a bit. Very important After each attack always make sure you flip the switch again and reset the bearing and AOB dials,as if you don't it can cause all future torpedoes to fly all over the place,and is very annoying ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 04-30-09 at 06:06 AM. |
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Welcome aboard
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#10 |
Canadian Wolf
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Welcome to SUBSIM
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#11 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
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Who is that bird on your signature?!
![]() ![]() God,imagine her in your bunk at night during a long Atlantic cruise ![]() ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#12 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
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Welcome Aboard Herr Kaluen!!
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![]() "Only if I can save first..." |
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#13 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
Uploads: 0
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Welcome aboard! :Salute:
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#14 | |
Chief of the Boat
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#15 |
Eternal Patrol
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WELCOME ABOARD!
![]() Oh Jim, I didn't know youse was a cradle-robber. :rotfl:
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“Never do anything you can't take back.” —Rocky Russo |
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