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#16 |
Navy Dude
![]() Join Date: Jul 2002
Location: Ft.White Florida
Posts: 178
Downloads: 18
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Back in my younger days I could load a 105mm tank cannon in under 4 seconds,...but if the monster was going down the tank trail it becomes a game of hit the jumping hole.
10 seconds sounds right for a boat on water.
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#17 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
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Being a avid deck gunner (in SH3), I will frankly admit I have NO idea what my reloading time is. I play with default GWX3.0 settings, and I haven't seen any reason, (nor want to create any my myself) to change any of the settings.
The GWX3.0 team have done a very balanced job, within the limitations of the SH-3 engine. |
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#18 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 41
Uploads: 0
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GWX 3.0 no deck gun ammo
When checking my ammo (key i) everything looks fine but when I order my men to fire the deck gun they say that there is no ammo.
The AA works... How can I fix this? |
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#19 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Assuming you're running GWX, you must manually click the HE shell icon to load the ammo into the gun before firing. Have you done this?
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#20 |
Fleet Admiral
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As Steve et al have already posted, there is a big difference between the questions
1. How fast can the crew fire the deck gun 2. How fast can the crew fire the deck gun accurately. To fire the gun accurately, I would imagine that 20 seconds is not totally unreasonable. The gun may be able to operate much faster. I imagine that if accuracy was not a concern a good crew could fire it every 5 seconds... but they would miss.
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#21 |
Fleet Admiral
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There are a couple more parameters that need to be added into the equation.
How fast can the ammo be passed from the locker into the conning tower hatch and then onto the gun? |
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#22 |
Eternal Patrol
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Also a good point. My research on surface ships over the years has turned up the interesting phenomenon that, unless the loading system is fully automated, there is always a difference listed in rates of fire before and after ready-use ammo is exhausted, with the latter usually being about two-thirds of the former. If it has to come from a remote source, rate-of-fire decreases dramatically.
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#23 |
Samurai Navy
![]() Join Date: Oct 2007
Location: Burgas/Bulgaria
Posts: 550
Downloads: 40
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Ive set mine to 7 seconds, i guess i should atleast double it.
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