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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2009
Location: Ontario, Canada
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Thank you. That was a very detailed answer and much appreciated.... now I have some more game related questions
1. Does the game calculations take into account that more than 1 ship could be firing on the same enemy, with the inherent problems for the spotters (AI?) trying to discern there shells from the other ship? will this throw the accuracy off? 2. Effective range for British range finders were about 15000yrds. above this range, Brit range finders read poorly. Does the game recognize this? 3. Do near misses cause hull damage? For example, a 1400lb shell with a muzzle velocity of approx. 2400fps hitting the water within 50 - 100 feet of the ship would cause a lot of pressure (and a 75ft water column). 4. Does the German accuracy fall off, in a lengthy engagement? I unfortunately haven't seen it happen, it got better if anything. This could be a perception thing. As I wrote earlier, I can accept that ships, 18000yrds away sailing almost parallel to each other as well as moving at 21 knots, it would be difficult to place a salvo where the ship is going to be in approximately 25-30 seconds from now. Some of the predreadnoughts did get directors (King Edward Class), but I had hoped that the sheer numbers I had would be enough to annihlate the enemy. Guess not. Hopefully with these answers, I can figure out way to beat the Germans. BTW I've had the same results with using QE class, Revenge class and HMS Canada vs. Helgoland and Westfalen classes. Brits got mauled. But I have also won as the British (same ships) with only loss being HMS Revenge, and only German survivor was SMS Posen. This last result was after some of the updates had been applied. In all cases, 'crappy' Brit shells turned off. I think BC issues were a result of Fisher (design) and Beatty. HMS Tiger was about the best of them (in British Fleet). She was supposed to be a 4th Lion, ended up being more a 5th IJN Kongo. Tiger took a lot of hits at Jutland. Repaired in a little more than a month. But that's for a different discussion... I have to agree, Tone's videos are great. His site offers lots of information on this subject. I set his site as my home page a couple of years ago. Thanks again, keep up the good work! Glenn |
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#2 | |||||||
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
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![]() Back in the day, this was fairly simple for 2 ships to avoid mutual interference because they fired salvos at pretty regular intervals. Thus, the 2nd ship could time her fire 1/2way between the 1st ship's salvos. But that was about limit, because the splashes lasted long enough to become confusing if another ship joined in. Later in the war, however, the Brits and US (not sure yet about the Germans--still digging on that) worked out a method to concentrate up to 4 ships on 1 target without mutual interference. The deflection scales painted on the turrets and the range dials on the masts were part of that system. If we ever get around to making enough late-war ships for this to become important, we might add this to the game mechanics. Quote:
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There's also a chance that a shell landing close enough and at the right angle will strike the target below the waterline, although this is a fairly rare at present. If we ever do WW2 Japanese ships, they'll of course have their "diving" shells, but that's a problem for another day. Quote:
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The GF can exploit this range advantage due to its higher speed than the HSF. The Nassaus and Helgolands are slower than all Brit dreadnoughts, so even though the Konigs are nearly as fast as QEs, they're chained to the older ships unless they want to risk destruction in detail. So what the Brit player should do is use his speed advantage to keep the range at 20-22km and pound the Germans with impunity using 13.5", 14", and 15" guns. Once the Germans are sufficiently softened up (by which time the Brits should be low on big bullets anyway), close in for the 12" ships have a go. Or, if you don't sufficiently weaken the Germans, just leave and try again another day. The Germans can't force the Brits to stay and fight, and they can't escape if the Brits want to keep things going. Quote:
Only 2 of Tiger's hits were near the waterline, and they failed to penetrate the belt. The rest all hit well above water and the great majority of them landed, by sheer chance, in areas with zero effect on fighting efficiency, although they did some impressive-looking sheet metal damage. A number of hits were at angles too steep to penetrate, too. 3 hits, however, could have proved fatal had Lady Luck seen fit: Q turret roof, X barbette, and a hit near Q barbette that started a small 6" propellant fire and also sent fragments into the engine room, though they missed everything important. As it was, however, the net effect of 15x 11" hits in this case was 1 turret effectively out of action for about 2 hours (while it continued firing, it took them that long to notice it had been knocked way out of calibration) and some very minor flooding. The bulk of Tiger's flooding was self-inflicted by unnecessarily flooding the aft 6" magazine after the danger had passed, but this wasn't enough water to slow her down.' Anyway, it just goes to show how results can vary. Tiger was pretty lucky in both where she took hits and in the few dangerous hits not being as bad as they could have been. But sometimes that happens. C'est la guerre.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#3 | |
Watch
![]() Join Date: Jan 2009
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Your just itching to make the late IJN aren't you.
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"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…" Admiral Stepan O. Makarov |
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#4 | |
Storm Eagle Studios
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__________________
-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#5 |
Watch
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Its really me who wants IJN, especially in an engine like this. Just wish we could ignore aircraft, they spoil all the fun.
__________________
"My rule is: If you meet the weakest vessel, attack; if it is a vessel equal to yours, attack; and if it is stronger than yours, also attack…" Admiral Stepan O. Makarov |
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