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Old 04-27-09, 05:00 PM   #1
Webster
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Originally Posted by NEON DEON View Post
Did you change the verticle gc too?

no not at all but the center of gravity is different that the front to rear weight ratio

the concern i have is if this is a true balance point (you never know with this game lol) then when you add a little water to the boat from flooding you might spear into the bottom out of control?

so going from a stock setting of 0.5 to a 0.55 or a 0.65 isnt that bad but im going 0.9 for balao and 0.89 for gato and the tambor at 0.88
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Old 04-27-09, 05:55 PM   #2
NEON DEON
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Originally Posted by WEBSTER View Post
no not at all but the center of gravity is different that the front to rear weight ratio

the concern i have is if this is a true balance point (you never know with this game lol) then when you add a little water to the boat from flooding you might spear into the bottom out of control?

so going from a stock setting of 0.5 to a 0.55 or a 0.65 isnt that bad but im going 0.9 for balao and 0.89 for gato and the tambor at 0.88
Wow. What if you lowered the boat 1/4 to 1/2 a meter draught wise. would that get a lower number to work for the gc?

When I tested it with one of my mods I had the Balao at 6.4 meters in the sim file for surface draught and the submerge draught down to 8.4. Changing horizontal to .75 put the stern down just a bit.
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Old 04-27-09, 06:11 PM   #3
Webster
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Originally Posted by NEON DEON View Post
Wow. What if you lowered the boat 1/4 to 1/2 a meter draught wise. would that get a lower number to work for the gc?

When I tested it with one of my mods I had the Balao at 6.4 meters in the sim file for surface draught and the submerge draught down to 8.4. Changing horizontal to .75 put the stern down just a bit.
its tricky but i dont think changing the balance point is the answer because you change all the floating charactoristics and the subs reaction to sea state with it.

the minute you add any extra weight somewhere such as a flooding situation you get the sub acting like it has half the boat flooded.

i think this will have to be solved another way by tweaking the floatation spheres or whatever it is they use in the damage models to add or remove floatation levels and not by changing the float center which acts like you would be adding a ton of weight to one end of the boat. sadly i dont know how to do things like that.
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Old 04-27-09, 09:20 PM   #4
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:rotfl::rotfl::rotfl::rotfl::rotfl:Webster buddy I told you,have the crew run back and forth........
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Old 04-27-09, 09:55 PM   #5
Webster
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:rotfl::rotfl::rotfl::rotfl::rotfl:Webster buddy I told you,have the crew run back and forth........

sounds like a plan to me


i think the devs stick the floatation spheres on the boat in a straight horizontal line and never noticed (or cared) that the subs are supposed to slant up at the bow.
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Old 04-28-09, 06:12 PM   #6
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:rotfl::rotfl::rotfl::rotfl:Hey Webster maybe a couple of these will help the ballast problem....

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Old 04-28-09, 09:44 PM   #7
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feed them Micky D's



but don't get me wrong it's good to smash some dub cheezys every once and a while
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