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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Hi all.
I am trying the sub mod : SNLE - The Terrible (Triumphant class). The sub performs as it should and everything in the game seems normal other than the fact that no matter what year I start my American career in, all the ships are neutral. Although radio messages indicate we are at war, etc...the usual messages we get when in a campaign. I am running these mods, in this order, after a clean install: TMO 1.7 real environment warships retextured real environment loading screen lite fog mod (for real environment mod) SNLE - The Terrible (sub mod) This sub mod comes from here: http://pagesperso-orange.fr/xavier.petit/ but I'm asking for help from subsim because the site is in French and the sub mod has no readme. Is there something I can change to make the ships enemies? They just want to be friends right now. ![]() Thanx all. |
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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First off the side targets are on is controled by the defside.cfg file in data/roster folder. So first thing I would do is unload all the mods you have loaded back to stock. Then I would go to your last SNLE mod and see if the above file is in the mod. neutral = 0 allies = 1 axis = 2 Verify the side entry is correct and the dates. Also, have you tried running SNLE by itself?
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#3 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Runningdeer - I can't help with your problem but had to say Howdy! to a fellow Austinite playing SH4!
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#4 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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I tried tomgagbrie'ls Skipjack & Ohio SSBN mods, they work in campaign both with and without TMO 1.7. So I've been using the Skipjack. (It is capable of working in the shallows at periscope depth) Thanks again for your reply NEON DEON, because I learned a little bit about the game files, etc. ![]() |
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#5 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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I downloaded the SNLE mod and fixed it. It now works within campaign. I dont know if I can post the fix because its not my mod tho and you are right it has no read me. I will have to ask about this. If you want, I can explain how to do it. It is not that hard.
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#7 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Thank you for your time ![]() |
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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Uninstall all mods from SH IV with JSGME. Take the SNLE mod and go to the data/submarine/NSS_688I/ Open the NSS_688i.upc file with notepad. You will see this: [UserPlayerUnit 1] ID=688i NameDisplayable=SNLE Le Terrible UnitName= SNLE Le Terrible Type=688i UpgradeClass=0 UnitInterval= 1920-10-29, 1948-01-01 ExternalClassName=SS688i Nationality=France CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_688i/NSS_688i_T01.tga LightmapTextureName=NULL NormalmapTextureName= NULL MenuSilhouetteTextureName= 688i_01.tga [UserPlayerUnit 1.UnitPartSlot 1] ID=688iConningSlot NameDisplayable=SNLE Le Terrible Type=NULL AcceptedTypes=688iConningTower IDLinkUnitPartIntervalDefault1= NULL, 1946-09-15, 688iClassConning1 ExternalNodeName3D= Z01 Change the green line to read American instead of France. Step 2. Go to Data/roster folder You will see only one folder: France Open it then the submarine folder too. One configure file should be there. SS688i.cfg Copy it. Step 3. Open the Data/roster folder Create a new folder inside the roster folder and name it: American Open the American folder then create a new folder inside it and name it: Submarine Copy the SS688i.cfg file into the Submarine folder you just made. Verify the path Data/Roster/American/Submarine/SS688i.cfg That should do it. Load it up with JSGME and try it by itself first. I recommend you use campaign start Manila 1941 first so you can get to the enemy quick. I scooted up to Formosa(Taiwan) and sank a japanese fishing boat with a MK 27. ![]() Good Luck Neon
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#9 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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![]() NEON DEON ... Success. Works great. Thanks for the fix & simplifying the instructions, it made it seem easy.
I'm not a modder, but I would think that Le Terrible would be a good mod to build onto. Maybe somebody will do that one day. ![]() |
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#10 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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Yes I like the mod it has a few quirks in it and needs a read me real bad. There are a bunch of display names that are messed up that need fixing and a torpedo tweak or two. Let me know if you find anything strange in the Mod while you are touring the Pacific. Neon
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