SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-26-09, 06:12 PM   #14
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

Quote:
Originally Posted by LukeFF View Post
It's likely you'll cause a crash when a campaign file calls for that certain ship and there's a unit ID conflict.
Thanks. Maybe I'll make a 'mini campaign' set of layers on a separate install that doesn't call those ID's to find out how SH4 likes it.

Quote:
Originally Posted by Hitman View Post
Anyway I don't care too much about sampans and such not being reported, I prefer to think that my radar crew identifies the signal as something very small and doesn't call me to the bridge for that.

What I would really like to see is a more recognizable different signal strength depending in size of the target.
Agreed, that spike on my SJ above looks like a SBB. I like to avoid fishing boats and sampans which is why I would like some advance notice from my crew before the Visual Sighting at 5 nm.
aanker is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.