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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Stowaway
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there isnt a very big difference but its more of a game style difference. tmo is geared to be a tough game thats very realistic unless it needs not to be to keep the game hard rfb is geared to be realistic and tries to stay within those bounds so its not as tough as tmo rsrdc is a campaign realism mod to make ship trafic follow historic times and dates and with massively cut down on the ship traffic that you see in stock game. to find ships you have to go to the right areas at the right dates and you will find ships to shoot at but they will be fewer. |
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#17 |
Stowaway
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#18 |
Loader
![]() Join Date: Nov 2007
Posts: 88
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Well, that's only half-true. Prior to amphibious landings during the war, some submarines carried meteorologists to read and predict weather and tide activity, so that the landings would go smoothly (ie., you don't run into 40-foot waves that capsize your troop transports). I remember reading of at least one instance of this, after Guadalcanal but before the Philippines.
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#19 | |
Mate
![]() Join Date: Jul 2002
Location: Dorset U.K.
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Thank you for the information ![]() ![]() ![]()
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#20 |
Mate
![]() Join Date: Feb 2009
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I like to use the residents of Seattle Washington method for weather prediction; When you are in Seattle, and want to know what the weather is, you simply go outside and look for Mt. Rainer. If you can't see Mt. Rainer, it's raining. If you can see Mt. Rainer, it's going to rain. I use the foredeck as Mt Rainer.
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