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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Gunner
![]() Join Date: Sep 2008
Location: New Mexico
Posts: 94
Downloads: 12
Uploads: 0
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You have the bare minimum for playing the game. The video card will support the requirements for SH4, but you may run into slow updates when things get crowded (like when there are a number of enemy ships around, etc.) But, you will be able to see how the game plays and you will wind up buying a new system to play it.
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#17 | |
Mate
![]() Join Date: Nov 2007
Location: USA, Hawaii
Posts: 56
Downloads: 78
Uploads: 0
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Good point! I missed that one. ![]()
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RSRDC & TMO USER |
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#18 | |
Stowaway
Posts: n/a
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my 7600GS worked very well so that card is ok too |
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#19 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
Downloads: 25
Uploads: 0
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Welcome aboard
Try this link, it will tell you what you may or may not need. http://www.systemrequirementslab.com/referrer/srtest
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No Guts....No Glory |
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#20 |
Watch
![]() Join Date: Apr 2009
Posts: 21
Downloads: 38
Uploads: 0
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Thank you to all who have helped me here. The game actually came a day early.
New computer shipped yesterday. 500 GB HD, 4 GB Corsair memory, GeForce 8300, 500 fan, (I forget the processor speed) - should be enough to move subs about 100knots. If I have any problems, I'll be sure to search the posts. Once again, thanks. ![]() Sea Wolf |
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#21 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#22 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Sounds like you got a good system coming, Sea Wolf. Let me know about the 100 knot part, ok? <G> Akula4745
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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