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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Lucky Jack
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![]() I would keep at it because I think a lot will use this mod. I'm thinking it is FPS friendly for some!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#32 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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now that's what im talkin bouT!!!
I posted suggestions elsewhere about this very idea due to losing my forum map.. anyways, ahem,.. ty sailor steve. *blush* @ the guys porting sh3 into sh4 YOU ROCK!!! keep @ it men!! p.s. I love you lol |
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#33 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Hi Kapt`n Keldung,
All WeO------.ogg_files in the Speech_Folder not used with SH4, look into the Phrases_Voice_1 -9.dats, you will see no WeO´s entrys. Only in SH3 the WeO------.ogg_files are in used. regards nautilus42 |
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#34 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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I am willing to help any way I can but mind you it has been a long time since I moderated in silent hunter 3 *only* and im just now re-aquainting myself to the tools & trying for the life of me to remember how I had my game at one time.. wich ofcourse i didnt back up *sigh*
anyr8 I am more of a 3d Modeler & textureing artist or even a sound effects wiz verses or compared to a syntax developement team guru.. but I can still make my way around it.. however I am unaware of editing in sh4 thus far so ile have to take a look @ it if any1 has any quality assurance requests you can count on me for all your beta testing needs as long as I can play it *snickers* |
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#35 | |
Lucky Jack
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=119571
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#36 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
To ShoCkwaVe THX for your support. To nautilus42 THX for soundfile info. To AVGWarhawk will work with night sky and sound also, maybe next weekend. ![]()
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#37 | |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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You say: Water streams and Diesel exhaust.Sh3 High-res Skins... It's only for US subs? In german campaing no water streams and no diesel exhaust. My installation is: 1, a clean install of SH4 1.5 2,OpsMonsun_V700 3,OM_V700_Patch3 4,Sh3-Env_Sound_EngGerSpeech_to_stock_Sh4 1.5- In this order. What am I doing wrong? Cheers |
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#38 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Hello
![]() To Einsman Water streams and Diesel exhaust is for US subs. Sh3 High-res Skins, is for U-boats. New installation order for Stock SH41.5. 1, a clean install of SH4 1.5 2,Sh3-Env_Sound_EngGerSpeech_to_stock_Sh4 1.5- 3,OpsMonsun_V700 4,OM_V700_Patch3 Reason is that OM700 crew has a bit different clothes than stock 1.5 german side crew. warm clothes for cold atlantic. ![]()
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#39 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Version2 VERSION 2 Bell, Klaxon, German, English,
Still playing both sides and winning
![]() Hello Version2. SH3 Enviroment in SH4 --for version2, Night colors adjusted. Uboats have a bell, and German Speech. Fleetboats a klaxon, and English Speech. . Water streams and Diesel exhaust for Fleetboats.Sh3 High-res Skins for U-boats. Gredits to RFB Team. Ducimus for Narwhal and SubSmoke. Gredit to Skwas for S3D, For my work no permission is needed, use as you like, but be willing to share your work. like I do. Captain von Keldunk FF D/L link for StockSH41.5 http://files.filefront.com/Sh3+EnvSp.../fileinfo.html FF D/L link for RFB-OM700 http://files.filefront.com/Sh3EnvSpe.../fileinfo.html FF D/L link for TMO_OM700 http://files.filefront.com/Sh3EnvSpe.../fileinfo.html
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SH ![]() Last edited by Captain von Keldunk; 04-24-09 at 08:53 PM. |
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#40 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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Hi Capatain von Keldunk! I'm playing with your mod and everything is going very well but ... What files need to "touch" to get a water less transparent and not see the silhouette of the U-boat? The truth, is pretty graphic efect, but the it's not very realistic. Being able to see the silhouette of a ship at sea under the water is zero. We can only see it with a model in a swimming pool.
![]() It is not a criticism of your work.
![]() ![]() My English is not very good. Sorry. Greetings from Spain |
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#41 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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reflect or refract
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![]() You need S3D tool, open sub dat file, like "NSS_Uboat9a.dat", next open WaterReflection, you see: Reflection = 1 Refraction = 1 ![]() Change Refraction = 1 to Refraction = 0 and now there is no underwater sub hull refraction, you need to do same thing to sub turm also, for "NSS_Uboat9a.dat" it is "Turm9c_1_hd.dat". Hope this helps and your english is better than mine. ![]()
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#42 |
Chief of the Boat
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Congratulations Captain von Keldunk on some great work.....obviously a lot of hard work and effort has gone into this
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#43 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Valued opinion
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#44 | ||
Chief of the Boat
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#45 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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