![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1501 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]()
1. Start Campaign on May 25th 1942
2. Select Sub 3. Depart Pearl Harbor 4 using a speed of 12kts go to position 3010N 17940E or 310 / 195.1nm from Midway Island 5. you will arrive at approximately 1030 on 2 Jun 1942 6. “ Do not” move from that spot, do not submerge 7. At 4 Jun at 0643 you will not the clock “freeze” as the IJN fleet “spawns” 8. At 0725 on 4 Jun you get a radar contact bearing 335 at 12nm 9. go to periscope depth, you will see hydrophone contacts from bearing 245 clockwise to 340 |
![]() |
![]() |
![]() |
#1502 |
Seaman
![]() Join Date: Jun 2008
Location: Bell Ranch NM
Posts: 41
Downloads: 25
Uploads: 0
|
![]()
Thank you, but I fixed it. Had to unload all my Mods on JSGME, and reload. Worked perfectly after that. I was doing exactly what you said before, with the aforementioned results. After the reload, everything worked right. Got a Kongo and a Hiryu in an attack, and got to see a DD bombed by US aircraft. All in all cool stuff. Very well done. I guess it was an issue with JSGME, because it works perfectly now.
__________________
"By god Woodrow, it's been a party." ![]() ![]() |
![]() |
![]() |
![]() |
#1503 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
Lurker i hate to be a pest but may i get some help on post 1489 please
|
![]() |
![]() |
![]() |
#1504 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() |
![]() |
![]() |
![]() |
#1505 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
Thanks Lurker, i was just wondering cause like i said every one of those blew sky high even the fishing boats....ill have to play some more as i reinstalled the game
|
![]() |
![]() |
![]() |
#1506 | |
Loader
![]() Join Date: Jan 2006
Posts: 81
Downloads: 70
Uploads: 0
|
![]()
This is my first time trying to post a quote from a previous post. Here goes:
Quote:
|
|
![]() |
![]() |
![]() |
#1507 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
A polite question/request, is there a RSRDC for FOTRS in work?
|
![]() |
![]() |
![]() |
#1508 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() |
![]() |
![]() |
![]() |
#1509 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
I was just wondering if there was work on a version of RSRDC for FOTRS
|
![]() |
![]() |
![]() |
#1510 |
Rear Admiral
![]() |
![]()
I have a strange problem..maybe. Found two targets that appeared as sunken vessels near Tarawa. You could lock on as "Target 1". In my ID book there are two pages that simply state Target 1 or 2.
Not sure if it's TMO or RSRD. I am told that these two targets shouldn't be there and that I have a corrupt game or mod...someone else says they were placed there so as to have something to lock on to complete the recon...which is it,,,is there a target 1 and 2 in the ID book that are really sunken hulls? I found them both listed in TMO and RSRD data/roster/env/sea. I just assumed both listed them the same as not to cause conflicts, but told they shouldn't exist and my game if fubar. |
![]() |
![]() |
![]() |
#1511 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,541
Downloads: 305
Uploads: 0
|
![]()
A few times I have been in search of a ship, or convoy, to find that suddenly, one or two of the ships appear as grey sunken symbols on the map. It wasn't me mum!
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
#1512 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]() Quote:
There is "nothing" wrong. These are "camera targets" for recon missions This is from the RSRDC Upgrade Readme that you can find in the "Support" directory Quote:
|
||
![]() |
![]() |
![]() |
#1513 |
Rear Admiral
![]() |
![]()
What I thought.....dgrayson and ducimas now understand.
If you come back, does RSRD remove all the allied airfields. I noticed they're all gone. I also noticed few lifeboats when sinking capital ships. I take it that's just too much to program considering both really have no bearing on the game. |
![]() |
![]() |
![]() |
#1514 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
![]()
There are new versions of RSRDC up. Go to first post for download links and info
|
![]() |
![]() |
![]() |
#1515 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
|
![]()
Will this version work with the previous version of TMO? TMO163 was it?
TMO1.7 has too many bugs. I think i want to go back to the previous versions, as i'm just not getting anywhere in the game because of the bugs in the latest version of TMO. Keith.
__________________
i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
![]() |
![]() |
![]() |
|
|