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Old 04-17-09, 11:22 PM   #9
Webster
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Quote:
Originally Posted by Nisgeis View Post
Woah, I have to ask why particles.dat would come into play with this.
i meant to say cameras.dat lol but either way it was wrong lol.

Quote:
The dummy nodes are in the /data/interior folders in the structure of NSS_TYPE/NSS_TYPE_CT.dat (CT = Conning Tower). There are about three for the whole range of fleet boats. Each one has to be changed for the whole range of boats top be altered.
glad you told me, i was thinking those were in the objects folder

Quote:
To move the radar forward, have a look at which axis points at the radar screen, it will be labelled with a letter and that's the axis you need to increase. You can get an idea of how the game orinetates things from looking at the default rotation of things.
so am i moving the radar or the camera position?

what im planing is to move up to look more straight down over the radars to the point you dont see the floor when you look down because you cant see your own legs anyway.

the stock view looking down shows incorrectly you have no legs and the scope tubes are within inches of the radar panel which wouldnt make it possable to stand there so that view is totally screwed up anyhow.

Quote:
If you get stuck, then just post or PM me, but it's fairly straight forward, if you look at the orientation helper in S3D.

thanks
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