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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Glad to got if worked out...will load back up.
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#2 |
Watch
![]() Join Date: Jan 2006
Location: Estes Park, Colorado
Posts: 19
Downloads: 187
Uploads: 0
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Just the Balao Gar Gato package...everything else is ok.
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I don't know what your talking about Mr. Cartwright,....do you sir? "Kraut Mueller" Windows Vista Ultimate Core2Duo3.00GHz 2.00 GB Ram NVIDIA GeForce9800GT |
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#3 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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Damn.
I'm taking your word for it and pulling the mod down. I'm going to re-merge it from scratch and this time fully test it. Sorry about that. EDIT: Ok, mod corrected and re-uploaded. Thanks cdpca for catching it. Last edited by Captain America; 04-15-09 at 07:50 PM. |
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#4 |
Watch
![]() Join Date: Jan 2006
Location: Estes Park, Colorado
Posts: 19
Downloads: 187
Uploads: 0
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__________________
I don't know what your talking about Mr. Cartwright,....do you sir? "Kraut Mueller" Windows Vista Ultimate Core2Duo3.00GHz 2.00 GB Ram NVIDIA GeForce9800GT |
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#5 |
Watch
![]() Join Date: Apr 2008
Posts: 27
Downloads: 50
Uploads: 0
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Just started above campaign with balao class. I see "Aft Deck Gun" with no place for crew, but the Balao is using "BOW" deck gun. Have I found a bug? Just thought I would bring it up, mod works outside of this campaign, will try others.
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#6 |
Bosun
![]() Join Date: Jul 2007
Posts: 68
Downloads: 89
Uploads: 0
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I have TMO 1.7 and I cannot get the crew quarters to appear no matter what. Reinstalled a fresh SH4 up to 1.5, then TMO 1.7 with the hotfixes and then your quarters MOD (which is a great idea), started a new campaign, but still nothing. I used JSGME to install. Any ideas?
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