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Old 04-14-09, 05:32 PM   #31
clayp
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This is absolutely ridiculous I ran into a jap task force 350 miles NW of Midway with 3 ise battleships.1 aircraft carrier and 4 DD's.I have already sunk 2 of the battleships..On the run in to the 2nd one.One of the DD's drove right over me and I was at periscope depth at flank and he never slowed down......
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Old 04-14-09, 05:36 PM   #32
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Clay, did you get he PM from Peto?
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Old 04-14-09, 05:52 PM   #33
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Yes I have Hawk,I answered him this morning and he hasnt had time to get back to me yet.I wanted to try Websters idea and try to incorparate my mod with one of the big ones but I cant find TMO for 1.4 anyplace.....I found RFB for 1.4 and am looking at the files....
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Old 04-14-09, 07:04 PM   #34
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Potential stooopid escorts fixed (PM).

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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2.
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Old 04-14-09, 09:15 PM   #35
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Potential stooopid escorts fixed (PM).

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Old 04-15-09, 12:30 PM   #36
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Quote:
Originally Posted by Peto View Post
Potential stooopid escorts fixed (PM).



Welcome to Escort Underground!
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Old 04-15-09, 04:49 PM   #37
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Welcome to Escort Underground!
I'm sure the new file will fix them,just havent had a chance to try it yet.....
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Old 04-16-09, 12:31 AM   #38
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this is from TMO read me:


9.) The AI is too easy!!

If you feel the AI is too easy to evade, go to the file data/cfg/sim.cfg. In the [sonar] section, change

"Enemy surface factor=200" to a value of 150 instead of 200. That should slighly increase difficulty in evading the AI.


10.) The AI is too hard!!!

Go to this file again.

/data/cfg/sim.cfg

and change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. Easy mode and dumber AI should be yours again.
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Old 04-16-09, 01:25 AM   #39
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Quote:
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Yes I have Hawk,I answered him this morning and he hasnt had time to get back to me yet.I wanted to try Websters idea and try to incorparate my mod with one of the big ones but I cant find TMO for 1.4 anyplace.....I found RFB for 1.4 and am looking at the files....

good news clay, i found TMO for v1.4 in my backup files.

i uploaded it for you, find it here: http://files.filefront.com/Trigger+M.../fileinfo.html
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Old 04-16-09, 09:59 AM   #40
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Webster you are the best!!.Thank you so much....I'm stalking a jap task force now so soon we will see how the escorts are with Petos file.........Well I just caught the task force and snuck up behind a DD and sunk him...
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Old 04-16-09, 02:36 PM   #41
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The DDs in TMO are in my opinion just about perfect. There appears to be a decent mix of unskilled DD captains with a few superstars thrown in.

I find the skill level keeps the game and the challenge fresh. While it may not seem "realistic" that sometimes a DD will pick you up at PD from over 2 miles away. I also don't find it realistic that I can always approach a convoy at PD at 1 knot and never get detected like I can in stock.

Last night I had a running 48 hour battle with a six ship convoy with two particularly aggressive DD captains. The convy took major course changes (>50 degrees) every 10-15NM along with the normal in course zig zagging. Three times I set up an end around 8nm before the convoy would reach me it would change course from SE to SW or vice versa.
The DDS were persistent, dogged, and effective. Twice detecting me before I could get a shot off.

I had ten fish when the engagement began and when I finally disengaged I only had sunk one Nippon Maru and damaged two Ryuu Marus. My tonnage vs torpedoe expenditure was abyssmal but it was the most satisfying 10k tons I've sunk in the game so far.
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Old 04-16-09, 04:14 PM   #42
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Well I caught up with the TF/convoy,not sure and sunk two of the escorts and the other two are doing a pretty aggressive job of hunting me..
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Old 04-16-09, 05:27 PM   #43
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Maybe I'll cheer for the escorts this time...

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Old 04-16-09, 08:54 PM   #44
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Maybe I'll cheer for the escorts this time...

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Old 04-16-09, 09:15 PM   #45
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