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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Sensors are in the DB. We can play with things like sensitivity, frequency, baffled areas, etc. Nothing that would have a direct effect on autocrew, though.
As I'm learning trying to mod the radars and ESM sensors for 3.10, we actually have more control over sensor properties for playable platforms than we do AI platforms.
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