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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Swabbie
![]() Join Date: Apr 2009
Posts: 8
Downloads: 21
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Im thinking of Modding my game as below, firstly is that advisable?
TMO 17 OM V700 Omv700 Patch3 Would the TMO eyepatch still work if required?
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#92 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The eye patch shouldn't interfere with OM, so it should be fine.
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#93 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Are you talking about John W. Hamm's R.U.I.M. v1.0 for SH4 1.4 & 1.5? Because if you search for his older Hats and Uniforms Mod you can't download it as there is no link and it says it's been superseded by R.U.I.M. Just asking because inquiring minds want to know for certain if this works ok with R.U.I.M. ! ![]() ----------------------------------------- Fantastic Mod Nisgeis! If there's one thing that really bothered me about SH IV, it had to be the eyes going back behind their eye sockets! And having them look straight ahead is very nice too. ![]() Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. Last edited by OneTinSoldier; 04-12-09 at 01:49 PM. |
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#94 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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You should be fine. Here's my(more complex) install order listed below and it's working fine for me. I alos have a few other mods installed but I consider this to be my base installation. Also, if you're using TMO 1.7 and going to play the U-Boats in Ops Monsun you'll probably want to get the TMO_Enable_Uboat_V4.7z mod if you don't already have it. You can find it here TriggerMaru_Overhaul_17 MaxOptics & SCAF fix TMO1.7_41109 RSRDC_TMOv163_V410 RSRDC_V410_Patch2B OpsMonsun_V700 OM_V700_Patch3 #1 Real Environment mod install #4 Ships_Reflect and Caustic_Environment Mod 5.1 Lite Fog (made by Vikinger for what some consider to be a slight fog issue in Real Evironment v1.0) Eye Patch for TMO v1.7 Cheers and Good Hunting
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#95 |
Swabbie
![]() Join Date: Apr 2009
Posts: 8
Downloads: 21
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Thanks for the help chaps
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![]() Last edited by briyeo; 04-13-09 at 04:48 AM. |
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#96 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
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This is from a year ago...
Quote:
![]() I hope that helps but let's not hijack this thread anymore from it being about the Eye Patch. If you have any more questions about other mods and/or need more help I recommend you make a new thread. ![]() Cheers
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#97 | |
Eternal Patrol
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I didn't even know what RUIM was until you asked about it! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#98 |
Stowaway
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[Hi Briyeo!
![]() I applied the Eye Patch to stock 1.5 and it worked, first time, but when I rebooted and tried again I had no eyes whatsoever, above *or* belowdeck. Reading through the thread, however, I think the problem may be that I did not delete the original MARINE.DAT file but instead simply renamed it to originalMARINE.DAT and left it in the directory. I'll try re-renaming it to MARINE.THAT and see if that fixes the problem. |
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#99 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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The game will load anything with a .dat extension, so you'll end up with duplicate nodes within the files and the game will choose (randomly) which nodes to use and bad things will happen. Use JSGME if you can to apply mods, it's very useful.
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#100 |
Stowaway
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Much obliged. JSGME sounds like a wonderful tool; I'm impressed by its ability to make backups of changes to stock files, which is all I had wanted to do anyway.
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#101 | |
Stowaway
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i m not sure if this is the same problem i had with my GFO mod or not but when i installed it with jsgme for the stock game it worked at first but after restarting i had no eyes anywhere with any crewmember. in the end i had to leave this fix out of it since it gave you the eye bug even if you didnt have it before lol. since i didnt have the eye bug to start with, i cant say if the fix works but IMO if you dont already have the eye bug you shouldnt use this mod or it will give you the eye bug. Last edited by Webster; 10-27-09 at 04:27 PM. |
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#102 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
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I recently (yesterday!) reinstalled SH4 with the newly purchased U-boat expansion after a long absence.
I have the eye bug as well. I tried downloading the eyeball fix, but the file had a .efw extension and I can't open it. Is the patch a .zip file that I can rename the .efw to? How would I go about doing this? Thanks ahead of time! OldFrenchy |
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#103 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I'm surprised no one noticed this but the Eye Patch mod isn't time compression (TC) compatible. At higher than (8x?) TC the crew disappear from the submarine interior like is coded but the eyeballs are rendered at TC settings higher than the rest of the crew models. The result? Floating eyeballs.
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#104 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Why would anyone put a "patch" on a missing eye? It seems to me that patching a missing eye would ensure that the crew member would be blind or partially blind. Blind crewmen would have to helped off the ship unless they worked sonar, in which case they could still do their job.
![]() The inmates are loose again, and are running the asylum. |
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#105 |
Bosun
![]() Join Date: Jun 2009
Posts: 68
Downloads: 10
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I have 1.4 installed and had the missing eyes. I bought 1.5 Uboat missions and still have the eye problem. Installed TMO 1.7 and still have the problem. Installed the eyefix and still have the problem. Dude someone has got to fix this crap it runes the whole game. Is there a fix that actually works. I read some people had sucess with JSGME but I can't find the latest version for sh4. Really would love some help as I have no other showstopping issues with this game but the eye thing is unbarable.
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Tags |
eye patch |
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