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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Not in Thunder Below, I don't think. There were some extended conversations about decoys on Subsim about a year ago and I recall the answer we ended up with was no confirmed use of these decoys during the war.
I've never used them because of those discussions.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Stowaway
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i dont ever recall john wayne using them either
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#3 |
Ensign
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Location: Helena,Montana
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I'm still looking,I KNOW I read it
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#4 |
Mate
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Location: USA, Hawaii
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Do flares and chaff qualify? Oops, wait a minute...wrong sim...Morale Officer! Another drink please!
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RSRDC & TMO USER |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
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On Fluckey's last patrol, He had all kinds of stuff. Rocekts, MK27s and MK28s.
He also had Pillenwurfer bubblers/gassers and swim out beacons. He got caught in a tight spot and used them all at the same time to get away from 3 escorts in shallow water. The swim out beacons simulated sub noises. The decoys made so much noise that they blanked out the sonar. The story is on page 340 and 341 of Thunder Below.
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#6 |
Convicted Ship Killer
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Location: Just out of sight... plotting your course and speed
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Well I was really interested more in differing technique than validity... but it is an interesting side note on these tools availability during the war. So am I to understand that most players do NOT use the decoys and noisemakers?
Thanks all. Akula4745
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#7 |
Let's Sink Sumptin' !
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I've used them in SH3, but never in SH4 because it feels ahistorical and out of place with the theater. I believe the common procedure in SH3 is to drop a line of them at intervals to make a big sonar target and then depart the line at a right angle, but against multiple escorts I've never seen it work.
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![]() ![]() --Mobilis in Mobili-- |
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
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Oh tactics. Crashdive at flank. when you get to 40 meters and level drop a decoy and go hard to port or starboard 90 degrees(knuckle). When the turn is almost complete drop your speed to 1/3 and rig for silent running. Dive below the thermal layer when the turn is finished. Once below the layer crawl away at 2 knots. Try to keep your stern pointed to the closest escorts sonar contact.
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Stowaway
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yep, most tactics players use in the game are based on real tactics recorded used in the war and since they didnt have decoys untill the war was almost over they never had much time or oportunity to use them enough to develope standard tactics for them.
i cant disable it because the german side actually used decoys but i believe i will remove the decoys icon in GFO because as stated, its not very realistic to have them on fleet boats. |
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