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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2009
Location: Moscow
Posts: 32
Downloads: 2
Uploads: 0
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Alright- here's a stupid question: I have the normal game, upgraded to 1.4, and I don't have the bearing plotter. So how should I get it? Would I get it if I had the U-Boot missions?
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#2 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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It's a mod. Check the mod section.
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#3 |
Navy Seal
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Marinesco, the one I use is the 3000 yard/meter bearing plotter. It changes to appropriate units depending on whether you are in the U-Boat or fleet boat.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Seaman
![]() Join Date: Mar 2009
Location: Moscow
Posts: 32
Downloads: 2
Uploads: 0
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Ok so what is the proper way to install mods(I downloaded it already)? I don't want to screw everything up and have to install the game plus U-boat missions all over again.
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#5 |
Stowaway
Posts: n/a
Downloads:
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mods are installed with the JSGME tool
it stands for jonesosft generic mod enabler get it here: http://www.subsim.com/radioroom/showthread.php?t=123908 install by placing the exe file into your programs files "ubisoft / Silent Hunter Wolves of the Pacific" folder then click on it, thats it and you can remove the exe file afterwards or delete it or leave it there but jsgme doesnt need it so your finished with it. |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Unless he wants to undo it at a later time. Then he needs the JSGME application to disable the mod.
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My site downloads: https://ricojansen.nl/downloads |
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